“We have an awful lot of people internally playing Starfield, working with Todd and the team,” said Booty. “I see bug counts and just by the numbers if it shipped today, Starfield would already have the fewest bugs of any Bethesda game ever shipped.”
The reason they are saying it is because they want people to know that they are working on making it as bug-free as possible and that they understand how much Xbox’s reputation is riding on this.
They targeted 30 fps so that they could maintain a consistent experience. Not great, but it sounds like they’re putting a lot of work in to make it work well at their target
How would it be better if they said they had almost no one doing Quality Assurance for the game?
It’s a big release for Xbox and they put their ressources to try and give us a mostly bug free experience.
A game of this size will always have some bug, but it would be nice to not have game breaking ones on launch day.
Are they saying that as if it’s good news? Sounds absolutely terrible. First the 30 FPS lock, and now every QA employee is working on it? LOL
Well, further down the page it says:
The reason they are saying it is because they want people to know that they are working on making it as bug-free as possible and that they understand how much Xbox’s reputation is riding on this.
I’m having a hard time understanding how one could see this as “terrible?” QA is always good. More QA is even better.
I was just thinking the same thing? The more people checking it for bugs to be fixed the better, not worse…
They targeted 30 fps so that they could maintain a consistent experience. Not great, but it sounds like they’re putting a lot of work in to make it work well at their target
How would it be better if they said they had almost no one doing Quality Assurance for the game?
It’s a big release for Xbox and they put their ressources to try and give us a mostly bug free experience. A game of this size will always have some bug, but it would be nice to not have game breaking ones on launch day.