I can’t tell if I want this item or not… I mean the chances of landing on 101-270% are far greater than 1-100%, but I could imagine the frustration of being spanked by a world boss hitting out the 1% damage rolls
It’s an average of a 35% damage buff. It would probably kinda suck in practice.
The stats are also terrible. Fun flavor, but gloves with no crit and no core skill rank are kind of laughable for 95% of builds.
It would make for a fun little extra build but I wouldn’t use it for real
I got one of these yesterday with the minimum roll…so it’s 1-200% and thus utterly worthless.
Even as a ice shard sorcerer primarily focused on lucky hit, I find this item to be straight garbage. There are much better, more consistent ways to get mana and health regen with other items.
Random bullshit go!
Can’t tell if you’re joking or not
Most of the lucky hits seem a bit “meh”. Keep in mind that lucky hit is a double roll, so you first have to roll a lucky hit and then you roll for your “up to a 5% chance” proc.
Small chance to heal isn’t great. Small chance to restore resource is okay. Small chance to immobilise, I don’t really care. Small chance to daze is okay as it’s effectively a stun.
Random 1% to 270% of your normal damage. You’ll average out to around 135% damage, so it could just be replaced by an item giving +35% damage.
It’s a fun item, I guess, but I’d really hate to have a string of 5% damage hits against a boss.
It’s the rimeheart situation all over again.
Just realized that all other stats also randomly applied
They really need to revamp this game’s itemization.
Jelly. Good find.