nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoCD PROJEKT RED: We wanted to let you know that mods will be automatically disabled for the launch of #PhantomLiberty. This is to prevent issues that are caused by mods before they receive updates....twitter.comexternal-linkmessage-square2fedilinkarrow-up166arrow-down13cross-posted to: cyberpunk2077@lemmy.world
arrow-up163arrow-down1external-linkCD PROJEKT RED: We wanted to let you know that mods will be automatically disabled for the launch of #PhantomLiberty. This is to prevent issues that are caused by mods before they receive updates....twitter.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square2fedilinkcross-posted to: cyberpunk2077@lemmy.world
minus-squarePM_Your_Nudes_Please@lemmy.worldlinkfedilinkEnglisharrow-up37·1 year agoThat honestly sounds reasonable. It’ll be impossible to troubleshoot legitimate issues when they can’t even determine if the issues are being caused by a mod that the user installed years ago and hasn’t touched since.
That honestly sounds reasonable. It’ll be impossible to troubleshoot legitimate issues when they can’t even determine if the issues are being caused by a mod that the user installed years ago and hasn’t touched since.