Right, but that’s not the availability problem that this survey is highlighting. They’re always going to be available illegally - no one’s debating that, even the VGHF folks have said as such.
The problem is that video games aren’t legally protected for institutional use the same way books, movies, music, etc are.
Right, but that’s not the availability problem that this survey is highlighting. They’re always going to be available illegally - no one’s debating that, even the VGHF folks have said as such.
The problem is that video games aren’t legally protected for institutional use the same way books, movies, music, etc are.