• No Man’s Sky runs at a very stable 60fps, I personally know people who have wrangled it up to 120fps. I know they don’t have the same underlying tech, but they’re very similar in terms of gameplay (from what we’ve seen)

    • Havoc8154@mander.xyz
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      1 year ago

      They’re a wildly different level of detail though. The NMS physics engine is pretty simplistic, mostly effecting NPCs and a very few physics objects. Starfield is like other Bethesda games, tons of little items and junk that all have their own physics and interactions.

      • Gert@beehaw.org
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        1 year ago

        Ya, they just talked about this on Digital Foundry. Starfield (as with most Bethesda games) has a bunch of persistent objects and NPCs to track, which makes is most likely CPU limited. They showed a city section in Star Citizen which was getting like 20fps, which would be a better comparison than No Mans Sky.