• Shalakushka@kbin.social
    link
    fedilink
    arrow-up
    5
    arrow-down
    1
    ·
    1 year ago

    I’ll accept ATB as a compromise and an attempt to jazz up a basic turn based system, a product of its time. I think X2 had a fun take on it with attack chains and different abilities having different casting/cool down times to consider. My ideal is deep turn based combat I need to take my time thinking about.

    The worst for me are the action games, personally. I play Devil May Cry and like it, but that’s not what I want the flagship JRPG series to be. There are lots of places to get great action games, I don’t need Final Fantasy to chase trends.

    • De_Narm@lemmy.world
      link
      fedilink
      arrow-up
      6
      ·
      edit-2
      1 year ago

      I haven’t seen anything done with ATB a simple dynamic turn order wouldn’t do better. Not only do I strongly dislike any kind of time pressure, you also get rid of the wait time between turns.

      Maybe X2 does something a simple dynamic turn order could not, I honestly don’t know. I got the game for free when buying X and only played it for like 10 minutes. After coming out of X thinking it had the best battle system out of any FF yet, I quit X2 after the first battle just for going back to ATB. That being said, I’d rather go back and try X2 again instead of playing XVI. I completely agree on action gameplay in FF being worse.