I’ve been blown away by being able to finally, at long last, game on my linux machine. Between emulators and Steam’s Proton, I’m rarely if every needing to boot into W$ just for games. That said,while I can play the gamepass web streaming thing, I don’t know if there is a way to use gamepass locally with Proton. Is that possible?
You could go down the GPU Passthrough option to a VM. If you have integrated and and another GPU you could use LookingGlass and never even have to leave the Linux instance. Single passthrough is what i use to run Gamepass as you do get some good games Day one.
Wait wait wait there’sa way to get good hw acceleration in a VM? How? Would love more info that songs like a fine solution to me. Anything to not have to reboot
Here’s a few bits of starting info.
This one is a, mostly, automatic click and setup. https://github.com/ilayna/Single-GPU-passthrough-amd-nvidia (i used this one)
If you want a more in-depth advice https://gitlab.com/risingprismtv/single-gpu-passthrough
I’m including this, but never got it to work. Its a different take on ‘sharing’ your gpu with a VM https://github.com/Juice-Labs/Juice-Labs/wiki/
Would be interesting to hear otherwise, but my understanding is that there is no way to use gamepass inside linux. The xbox app for windows is super tightly integrated with the windows store, so i don’t think there is a way to get that running via proton.
Someone else ITT suggested gpu pass through, but I haven’t given that a go. Otherwise yes looks like the only option is rebooting into the windows partition.
It is currently not possible. Games installed through GamePass have some kind of Windows compatibility layer which cannot be run by any wine or proton versions. At least not yet.
Dang. Thanks! I’m assuming for eg Steamdeck folks are installing windows for game pass?
Yep, for steamdeck your options are to install windows or to stream. Greenlight is a good linux application that handles the streaming better than the website imo. It can also do remote play if you have an Xbox, which generally has much lower input latency.