look at no mans sky, i still think its just as boring as when it released
I get opinions are subjective, but I don’t believe this is a fair opinion to have, based on the amount of new content they have released over the life of the game. They’ve added more quests and more things to do and explore.
It’s a very sandboxy game, which may be what you’re speaking towards (if you don’t enjoy sandbox games that is)?
There’s no voiceover work to be spoken of. You’re constantly just reading dialog and menus. The loop isn’t that different from almost any other open world survival crafting game, except it has spaceships you can fly from planet to space - just like in Space Engineers an arguably better space sandbox game that’s actually a sandbox.
My comment was directed towards this though, and not what you mentioned …
i still think its just as boring as when it released
… I was challenging the before and after nature that the OP was commenting about, especially after all the new content that was added to NMS over the years.
When I mentioned sandbox that was because I was trying to determine if he’s a ‘guided path’ versus ‘sandbox’ type of player, and maybe that’s what might be driving his boredom factor throughout the life of NMS, versus the before and after nature comparison.
As far as your comment goes (see below), none of that talks towards the boredom of the NMS game, just a similarity to other survival games, as well as mentioning another sandbox game that you thought was better.
There’s no voiceover work to be spoken of. You’re constantly just reading dialog and menus. The loop isn’t that different from almost any other open world survival crafting game, except it has spaceships you can fly from planet to space - just like in Space Engineers an arguably better space sandbox game that’s actually a sandbox.
I bought it about 2 years after launch, played through the main story, and then kinda got bored with it because it’s just the same thing over and over again. I came back after the first major update, played it for a few weeks and then got bored again because it was mostly a “fixing things to how we wanted them to be”. I played after the next major update as well and while it did bring some new life back into the game, it’s still essentially just “build a base to put these few things in and collect resources so you can build more stuff” or “do these pointless side quests so that you can buy/build more stuff”.
Thanks for the clarification. I am curious about one thing though?
Are you a ‘sandbox’ type of player, or a ‘guided path’ type of player (if you had to choose one)?
I’m wondering if you’re the latter type of player, and if it has driven your outlook on the game, throughout all the years it’s existed, with all the additional content added to it throughout those years?
Yeah it’s funny to mention NMS, as what I’ve heard from most people is that you’d have money AND get more value by buying that particular today over Starfield
Usually the latter, but I have played various sandbox games over the years. I find that sandbox style games tend to get boring after a while due to the repetitive nature and little variation. I’d usually skip the “fetch” quests in RPGs for the same reason.
It’s cool to build huge bases, but I see little point in if there’s only like 5 useful things that you can put in it. The majority of my space was taken up by storage containers.
i watched all of the update for NMS. the updates are cool but non of them made it more interesting. i would like to say i think it is a good game, but at the end of the day starfield aligns with my likes much better.
I get opinions are subjective, but I don’t believe this is a fair opinion to have, based on the amount of new content they have released over the life of the game. They’ve added more quests and more things to do and explore.
It’s a very sandboxy game, which may be what you’re speaking towards (if you don’t enjoy sandbox games that is)?
There’s no voiceover work to be spoken of. You’re constantly just reading dialog and menus. The loop isn’t that different from almost any other open world survival crafting game, except it has spaceships you can fly from planet to space - just like in Space Engineers an arguably better space sandbox game that’s actually a sandbox.
My comment was directed towards this though, and not what you mentioned …
… I was challenging the before and after nature that the OP was commenting about, especially after all the new content that was added to NMS over the years.
When I mentioned sandbox that was because I was trying to determine if he’s a ‘guided path’ versus ‘sandbox’ type of player, and maybe that’s what might be driving his boredom factor throughout the life of NMS, versus the before and after nature comparison.
As far as your comment goes (see below), none of that talks towards the boredom of the NMS game, just a similarity to other survival games, as well as mentioning another sandbox game that you thought was better.
I bought it about 2 years after launch, played through the main story, and then kinda got bored with it because it’s just the same thing over and over again. I came back after the first major update, played it for a few weeks and then got bored again because it was mostly a “fixing things to how we wanted them to be”. I played after the next major update as well and while it did bring some new life back into the game, it’s still essentially just “build a base to put these few things in and collect resources so you can build more stuff” or “do these pointless side quests so that you can buy/build more stuff”.
Thanks for the clarification. I am curious about one thing though?
Are you a ‘sandbox’ type of player, or a ‘guided path’ type of player (if you had to choose one)?
I’m wondering if you’re the latter type of player, and if it has driven your outlook on the game, throughout all the years it’s existed, with all the additional content added to it throughout those years?
Yeah it’s funny to mention NMS, as what I’ve heard from most people is that you’d have money AND get more value by buying that particular today over Starfield
Starfield is essentially NMS with a storyline and better graphics.
Usually the latter, but I have played various sandbox games over the years. I find that sandbox style games tend to get boring after a while due to the repetitive nature and little variation. I’d usually skip the “fetch” quests in RPGs for the same reason.
It’s cool to build huge bases, but I see little point in if there’s only like 5 useful things that you can put in it. The majority of my space was taken up by storage containers.
i watched all of the update for NMS. the updates are cool but non of them made it more interesting. i would like to say i think it is a good game, but at the end of the day starfield aligns with my likes much better.