Going to go with highly modded Fallout 4. I’ve got bunch of immersive mods like darker nights, better flashlights, and minimal HUD. Mods that make the game world scarier like radiative storms, working gasmasks, more ghouls, and more enemies in general. Rebalanced damage, added a lot of weapons, quests, and expanded existing locations. Settlements feel much more important as places of security, and are ringed in concrete walls and patrolled by uniformed Minutemen.
Going out into the world actually feels scary and harrowing. The settlements feel like actual breathers from a truly strange and dangerous world.
While I have a lot to say about the faults of Fallout 4, no other game provides such an amazing foundation for an open world experience, and the modding community is top notch.
I do have some UK themed stuff, I think it’s a teaser by the people making the London mod. What I have is some British people in the remains of a crashed airplane who will sell me UK themed items.
I wish that I could get it to run in ultra wide in some convenient way. I remember liking the game straight up, and was always a little perplexed by the fan base beef. Mods seem like it could really kick it up a notch though.
Modded out, the game is a great open world sandbox.
But judging the vanilla game as an RPG and as a Fallout game, I have many problems with it.
The main plot is essentially garbled nonsense being the biggest one. The reduced dialog, the railroading of motivation and backstory, the dilution of the setting by both leaning too far into Fallout’s setting being so 1950s kitsch (Fallout’s original premise was the future as imagined by the 1950s, not just the 1950s with higher tech, there is a difference) but also at the same time making Terminator style highly dexterous endoskeleton robots part of the setting, and making the Blade Runner style replicants front and center (yes I know the idea of Replicants was introduced in Fallout 3, but there is a gap between a single one off side quest and a whole game when it comes to tone). There were numerous questionable elements of the background events in Boston, and with game pacing.
So, uh. Yeah. I loved modded Fallout 4, but really because it builds away from following what’s going on in the base game.
Going to go with highly modded Fallout 4. I’ve got bunch of immersive mods like darker nights, better flashlights, and minimal HUD. Mods that make the game world scarier like radiative storms, working gasmasks, more ghouls, and more enemies in general. Rebalanced damage, added a lot of weapons, quests, and expanded existing locations. Settlements feel much more important as places of security, and are ringed in concrete walls and patrolled by uniformed Minutemen.
Going out into the world actually feels scary and harrowing. The settlements feel like actual breathers from a truly strange and dangerous world.
While I have a lot to say about the faults of Fallout 4, no other game provides such an amazing foundation for an open world experience, and the modding community is top notch.
Have you heard about the London mod coming out sometime next year? It’s massive and looks awesome! Can’t wait to try that!
I do have some UK themed stuff, I think it’s a teaser by the people making the London mod. What I have is some British people in the remains of a crashed airplane who will sell me UK themed items.
Edit, this one: https://www.nexusmods.com/fallout4/mods/62876
I wish that I could get it to run in ultra wide in some convenient way. I remember liking the game straight up, and was always a little perplexed by the fan base beef. Mods seem like it could really kick it up a notch though.
Strangely, I am one of those people with a beef.
Modded out, the game is a great open world sandbox.
But judging the vanilla game as an RPG and as a Fallout game, I have many problems with it.
The main plot is essentially garbled nonsense being the biggest one. The reduced dialog, the railroading of motivation and backstory, the dilution of the setting by both leaning too far into Fallout’s setting being so 1950s kitsch (Fallout’s original premise was the future as imagined by the 1950s, not just the 1950s with higher tech, there is a difference) but also at the same time making Terminator style highly dexterous endoskeleton robots part of the setting, and making the Blade Runner style replicants front and center (yes I know the idea of Replicants was introduced in Fallout 3, but there is a gap between a single one off side quest and a whole game when it comes to tone). There were numerous questionable elements of the background events in Boston, and with game pacing.
So, uh. Yeah. I loved modded Fallout 4, but really because it builds away from following what’s going on in the base game.