If D&D’s CR is notorious for being bad and having nothing but perfectly balanced encounters is long term boring, why not just stick to CR religiously and let the two problems cancel each other out?
If D&D’s CR is notorious for being bad and having nothing but perfectly balanced encounters is long term boring, why not just stick to CR religiously and let the two problems cancel each other out?
Use a balanced system. Control the pacing of combat better as a GM that way. It also makes sure the difficulty fits the narrative.
The dice will still create the fun erratic moments.
Not a fan of the simply broken CR of dnd and tired of people defending it.
Amen.