• conciselyverbose@kbin.social
    link
    fedilink
    arrow-up
    10
    ·
    11 months ago

    Making enough to live on as the 700th best PC game in a year is a lot. There weren’t anywhere near 700 actually respectable games released last year.

      • conciselyverbose@kbin.social
        link
        fedilink
        arrow-up
        6
        ·
        11 months ago

        The number of games that people published doesn’t matter. There weren’t more than 300 that weren’t worse than dogshit.

        Steam having no barrier to entry is not a bad thing. It’s their obligation given their market share.

    • William@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      11 months ago

      That’s only enough to “live on” if it’s 2-3 devs or if their spouses have good jobs. I don’t think many $100k/yr games have solo devs.

      That said, I do think those are good numbers for most teams, and especially new teams on their first or second game.

      • novibe@lemmy.ml
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        11 months ago

        Lethal Company has literally one single person as the dev and Battlebit Remastered has 3. I don’t know why it’d be hard for game number 700 to also have a solo developer, or maybe two.

      • conciselyverbose@kbin.social
        link
        fedilink
        arrow-up
        2
        arrow-down
        1
        ·
        edit-2
        11 months ago

        The 700th best game in a single year damn well better be a solo dev. Even saying there are half that released in a year that aren’t shovelware is generous.

        If you’re a studio that can’t do better than that you deserve to shut down.

        • dom@lemmy.ca
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          11 months ago

          It’s really hard for small games to get noticed. Even if they are good.