Make me like this game. I bought it on sale (xcom2) and I played it for like 30 mins and dipped. I’m sure it’s my kind of game. But maybe I missed something by not giving it enough time.
Start by regularly assuming that a 95% chance has a near 0% likelihood.
Then, allow yourself to become reliant on soldiers that you spend a huge amount of time training and equipping, and then accept them being insta’d during some random mission which softlocks you from progressing in the game because now all you have are recruits with garbage gear who get eaten alive in seconds.
Lastly, discover a desire to punch Sid Meier in the face.
I think this is mainly an XCOM 2 problem. I sunk a lot of hours into XCOM: Enemy Unknown, and the Enemy Within expansion just makes it even better. In my experience, XCOM 2 is just brutally hard, and much less fun for it. And the War of the Chosen expansion honestly made it even worse in terms of difficulty. The XCOM 2 difficulty curve was just really bad for some reason. Don’t know why Firaxis didn’t make a difficulty level that wasn’t baby difficulty but also wasn’t trying to relentlessly kick you in the teeth
WotC’s difficulty curve is weird, it starts out harder then base xcom 2, but once you learn the mechanics and figure out what works it becomes a lot easier. Covert operations give you a lot of resources, can stall the avatar project forever, and can be used to power level someone to max rank significantly faster then base game. Lost missions are essentially free xp. Black sites are trivialized by reapers, who can reliably solo them even as squaddies, making stalling the avatar project even easier. Reapers in general are very strong due to the absurd stealth, and remote detonation ability you get at corporal, not to mention banish which lets you one shot just about anything. There is also the training center, which lets you get every ability for a class plus some extra ones assuming you spend the time to get the points (Covering Fire + Threat Assessment + Cool Under Pressure is an insane combo on specialist). The new terror mission variation is significantly easier because the rebels actually shoot back now.
The Chosen can be a mess, but as long as you aren’t in a bad situation already they are pretty manageable. The only thing that gets harder overall that I’ve noticed is the alternate supply raid mission with airlifting crates, still can’t figure out how to do that one properly although I think it might just be a skill issue on my end, haven’t heard anyone else complaining about it.
(replied to your comment, but it didn’t show up, so if there are two comments here sorry about that)
Also got it recently and love it. Maybe start on easy difficulty and savescum if you are getting frustrated. For me it’s fun to think about what enemies could do, how to have my soldiers cover eachother etc. Also as you level soldiers you choose new abilities, and from research and buildings you can make better weapons and utilities, ehich can change the gameplay a lot.
Make me like this game. I bought it on sale (xcom2) and I played it for like 30 mins and dipped. I’m sure it’s my kind of game. But maybe I missed something by not giving it enough time.
How should I tackle this game to enjoy it?
Start by regularly assuming that a 95% chance has a near 0% likelihood.
Then, allow yourself to become reliant on soldiers that you spend a huge amount of time training and equipping, and then accept them being insta’d during some random mission which softlocks you from progressing in the game because now all you have are recruits with garbage gear who get eaten alive in seconds.
Lastly, discover a desire to punch Sid Meier in the face.
That was my experience with XCOM, at least.
😂😂😂
I think this is mainly an XCOM 2 problem. I sunk a lot of hours into XCOM: Enemy Unknown, and the Enemy Within expansion just makes it even better. In my experience, XCOM 2 is just brutally hard, and much less fun for it. And the War of the Chosen expansion honestly made it even worse in terms of difficulty. The XCOM 2 difficulty curve was just really bad for some reason. Don’t know why Firaxis didn’t make a difficulty level that wasn’t baby difficulty but also wasn’t trying to relentlessly kick you in the teeth
WotC’s difficulty curve is weird, it starts out harder then base xcom 2, but once you learn the mechanics and figure out what works it becomes a lot easier. Covert operations give you a lot of resources, can stall the avatar project forever, and can be used to power level someone to max rank significantly faster then base game. Lost missions are essentially free xp. Black sites are trivialized by reapers, who can reliably solo them even as squaddies, making stalling the avatar project even easier. Reapers in general are very strong due to the absurd stealth, and remote detonation ability you get at corporal, not to mention banish which lets you one shot just about anything. There is also the training center, which lets you get every ability for a class plus some extra ones assuming you spend the time to get the points (Covering Fire + Threat Assessment + Cool Under Pressure is an insane combo on specialist). The new terror mission variation is significantly easier because the rebels actually shoot back now.
The Chosen can be a mess, but as long as you aren’t in a bad situation already they are pretty manageable. The only thing that gets harder overall that I’ve noticed is the alternate supply raid mission with airlifting crates, still can’t figure out how to do that one properly although I think it might just be a skill issue on my end, haven’t heard anyone else complaining about it.
(replied to your comment, but it didn’t show up, so if there are two comments here sorry about that)
Also got it recently and love it. Maybe start on easy difficulty and savescum if you are getting frustrated. For me it’s fun to think about what enemies could do, how to have my soldiers cover eachother etc. Also as you level soldiers you choose new abilities, and from research and buildings you can make better weapons and utilities, ehich can change the gameplay a lot.