Would you play a game with no combat items? There would still be items to bolster social interactions, stealth, and other out-of-combat activities.

Would this impede your sense of advancement, or are character feats and non-combat items enough?

I am working on a game with a magic system for combat. It is already complex enough that I prefer not to have combat items. Any thoughts would be much appreciated.

  • crbn@sh.itjust.worksOP
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    1 year ago

    Yeah I’m worried that the expectation of many RPG players to find loot, especially for combat, may be problematic. I think you’re right that setting the context is key to managing these expectations.

    Couldn’t tell you how wands actually work in Harry Potter…