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Joined 1 year ago
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Cake day: June 18th, 2023

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  • I’ve actually purchased one second-hand recently, and in the process of setting it up with some infrastructure! So far managed to set up ProxMox with Home Assistant OS running in aVM, and it works wonders. :)

    I’m looking at modifying its specs a bit - currently the only place I can set it up in is a living room, and the PSU fan proves bit too loud, so I’ll be replacing it with a Noctua one; and for other noise-reducing means, SSD as the main operation drive, spin-down on idle set up for the regular HDDs, and a set of padded rubber “legs” to stand on to reduce vibrations. :)


  • As far as my experience goes, all of the official content (base game, expansions, and smaller DLC) is fully playable on the current version of the engine 😁.

    OpenMW is still marked as 0.x primarily because of the editor - while the game runtime is in fully playable state, OpenMW-CS is still lacking some features compared to the official Construction Set, and the parity of the tooling is required for them to mark the project as 1.0.

    Of note, while many mods work fine with OpenMW, not all of them do - some break on bad scripts (OpenMW is notably more strict on compilation errors), and anything requiring the use of the executable extenders (MWSE/MGE) is not compatible at all.


  • Ultimately, as difficult (or easy) on the Steam Deck as it would be on a regular desktop.

    For games with built-in Steam Workshop support, it’s as easy subscribing to mods and enabling them in-game as it is when playing on a PC, and for games that don’t have that, you can switch to Desktop Mode - which is essentially a regular KDE Linux installation - and do your modding like on a regular PC.

    As for the specifics of modding Morrowind, though… with Bethesda games, you can go absolutely hog-wild with mods, or you can just chuck a handful of QoL ones in and call it a day. Last time I’ve extensively modded Morrowind, it’s been couple of years back, and there’s been all sorts of tooling developed - you’ll need to read a bit into how it works nowadays, and how well it operates on Linux





  • I would even go as far as to recommend checking out the project underlying Jellyfin integration, mopidy - it’s a well-rounded audio server, which allows you to play your local collection, network shares, as well as to integrate different external music services. Several front-ends are available as extensions, plus you can install additional extension to expose the MPD protocol, allowing you to control it remotely via one of many MPD clients.

    For playback, you can install it on the Pi itself, or have it running on a separate machine, with the Pi itself running a low-complexity RTP receiver. :)