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  • @GhostlyPixel@lemm.ee

  • @GhostlyPixel@lemmy.ml

  • 207 Posts
  • 151 Comments
Joined 1 year ago
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Cake day: June 29th, 2023

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  • I’m in the same position, used Unity since Unity 3, tried Unreal but felt it took too long to just make a prototype, finally spent a day going through the 2D and then 3D tutorials for Godot, and now I am trying it out for 3D development with GDScript.

    The only thing I’ve really missed so far from Unity is a scene view while the game is running, you get the remote inspector, but it is so valuable to be able to have a secondary visual perspective while the game is running. Other than that, I’ve just had minor things with UI, like the 2D/3D/Script options at the top, the script editor should be its own tab and not tied to a scene, it gets really confusing when you’re in a tab named something like “Monster” but you’re editing the “Player” script. It seems somewhat common to use VSCode or other editors instead of the built in one, so I might take a look at that approach.

    I’m definitely liking it more than Unreal, it has been a lot easier to just get started and I can’t wait to really get into the weeds with a project.

    Edit: Just noticed there’s a button to make the script editor a separate window, then pressing the script button always takes you to that window, that basically solves that issue
























  • GhostlyPixel@lemmy.worldMtoHalo@lemmy.worldFavorite Level?
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    2 months ago

    I’ll stick to my favorite of each of the original trilogy to keep this post from being a book.

    CE: AotCR or Silent Carog, AotCR set the bar for levels which use every part of the Halo sandbox with big vehicle sections and tight corridors and Silent Cartog because I have so fond memories of playing the CE PC demo over and over again.

    H2: Delta Halo for the same reasons as AotCR, plus ODSTs!

    H3: The Covenant: AA wraith, Hornet Section, scorpion section, TWO Scarabs with so many ways to take them down. Awesome solo or in co-op.