• 2 Posts
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Joined 1 year ago
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Cake day: July 13th, 2023

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  • The “Help” action is so lackluster in D&D 5. I appreciate that it exists that IS certainly a step up. But you do nothing with your turn (not very exciting), and your friend has Advantage, which helps, but if I had a nickel for every time I failed a roll with Advantage, I could probably buy a new copy of the PHB.

    (Only a small part of why my game of choice is something completely different.)







  • The MCDM RPG, it’s not out yet. (Patreon backers have access to playtest documents, but I’m not that dedicated.) Also it has a name, we just don’t know it yet. No, I’m not salty about that.

    “Bite Marks”, a PBTA game about werewolves. Just hasn’t been the right time yet.

    Savage Worlds variants include Weird War II, Weird Wars Rome, Last Parsec, Legend of Ghost Mountain–in each case, I only have limited game time, so there’s just a big old backlog, you know?




  • It’s such an odd game. There are some genuinely interesting dichotomies at play, a lot of potential for good drama, and themes I like, but it is not easy to wrap your head around, and moreover the book feels like it was laid out by an actual faerie. Which is kinda atmospheric, I guess, but you could, you know, impose some organization in the character building sections so players can find stuff.

    My wife (girlfriend at the time) ran a short campaign for some of our friends a little over 10 years ago. It was fun, but damn. Building a character was such a headache.