This is actually not true. The use of AI media in the Chinese entertainment industry is just as pervasive and probably more so than the US, and Chinese universities and private firms are developing their own AI image/video generators at an equivalent pace to the Western firms. For example you have Chinese-developed SOTA DiT txt2img models like Pixart, Hunyuan and Lumina, and even SOTA video models like Kling. Tencent, Alibaba and Bytedance are putting out various models, optimizations and distillations in this space as well. Even back in April of last year, there were articles indicating a 70% decline in illustration jobs in sectors like video game development.
I know a lot of people recommend rules-light games for beginners, but if your group has neither roleplaying experience or theater experience, then something more structured and board-gamey may actually benefit. What I find is that players without any experience fall into choice paralysis in rules light games, and having clearer structures can facilitate learning. It really does depend on what sort of experience your players are interested in. If I had to make a blind recommendation, I think that the Free League “Year Zero Engine” games might be a good candidate if you’ve never played a TRPG before. They have the right balance of rules complexity for new players, good GM support and high production values. There are plenty of different genres (and degrees of complexity) in the ecosystem.
Some examples that you may want to look at:
Most of the these games have a starter kit with one-shot adventures that are meant to introduce players to the system and roleplaying more general.