I looked over their releases, and had no idea they released Whiplash and BlacKkKlansman. They kind of stand out from all the horror movies. I haven’t seen a lot of their work, but I can recommend Hush and Get Out. Halloween is also a solid sequel, if you like the original.
Not only is there an English dub, the voice actor for Dante since DMC 3 voices Dante in the show.
Max was definitely the best part of both movies.
“Why isn’t he wearing a shirt?”
I thought I’d like Tails of Iron, but its biggest issue is that it tries to forgo dialogue with mouse squeaks. It’s like nails on a chalkboard. I heavily suggest you watch the first few minutes of gameplay to figure out if you can endure it.
It’s kind of wild that I’ve seen trailers and posts for Lollipop Chainsaw’s remaster, but the first time I hear about a Shadows of the Damned remaster is buried in the last paragraph of a dev interview.
Thanks!
What does “limiting” mean in this context? Is it like that they won’t be able to comment on our posts, or they can’t post here?
You did fantastic work with the grass, great job!
Given that if both doors are locked it equals 0 on the battlefield, you would think that, but no. When it’s not on the battlefield, its mana value is equal to the total cost of both doors, and it has both names. I assume this is so that you can’t pull Expertise tricks with it. If you want all the known stuff about it, take a look here.
I looked up the rules, and holy shit is it confusing when you get into detail.
You cast an Enchantment with a Room subtype and pay for either side. You ignore the other side.
If the Room has one side unlocked, you may unlock the other by paying the cost of the other side. This doesn’t use the stack, and can’t be responded to. Triggers that occur because of this can be responded to.
If the Room has neither side unlocked (maybe it got put into the battlefield with Open the Vaults or it got blinked), you can only open a side at sorcery speed, regardless of what was said in the bullet point above.
The mana value of a Room is equal to the unlocked doors. This room can have a mana value of 0, 2, 6, or 8, depending on what’s unlocked.
If you copy a Room, you copy what is and isn’t unlocked.
Functionally, it’s not bad, but the corner cases these cards have is crazy.
I get that you’re trying to say that the NDP was able to do something, but there’s no evidence they were consulted on it. Given that it lasted less than a day before the strike was stopped, it was probably something the government didn’t discuss long.
The action was taken by a cabinet member to order the Canadian Industrial Relations Board to step in. The CIRB isn’t controlled by any party. Singh came out with a statement that condemns the move, and says it signals that any federally-regulated field doesn’t have to negotiate with workers in good faith. I don’t know where you heard that any party has the ability to stop this other than the party who the current Minister of Labour belongs to, but no action was taken that needed to pass the House.
I love McGinnis. I’m actually pretty good with McGinnis. But it seems that every other hero I’ve tried fails to click. Not really sure where to go with it, but the other two slots are always heroes that I hope will maybe work today.
There’s a couple of odd vids that Adult Swim has put out from Alan Resnick, like May I Enter Please? and Unedited Footage of a Bear. There’s one vid that’s just as weird as them called This House Has People In It, but the notable thing is this 12-minute video has a whole ARG behind it, enough to fill a video explaining the lore for over an hour and a half.
Logan Lucky came out in 2017, and this scene is still relevant.
Dead by Daylight does the opt-in beta thing. Progress doesn’t transfer from one to the other, but unlocks are handled by just unlocking everything. The bonus of this, as opposed to in-house only, is that players can see what’s coming and give at least some chance for feedback before release. The downside is that there’s only one iteration, beta, then release, and sometimes things that worked in the beta are broken in release. I’m not saying that this should replace an in-house sandbox, but as an addition it helps devs get thousands of eyes on it and lets the community voice issues before they become semi-permanent.
Regarding Elden Ring, I would argue it does the sense of exploration better than Hollow Knight, but only by a small degree. For every area, there’s no map at the start, and the entire map’s size is obscured since it only shows what you’ve traveled through. It gets bigger as you go, but it’s still obscured by a fog of war for areas that fit inside the map, but you don’t have a map fragment for. You can see on the map where you can obtain the fragment, but not how to get there. Most times you can just cut a straight line to it, but sometimes it’s a pain.
All that said, the thing it does better than Hollow Knight for exploration is a limitation of Hollow Knight’s map system. It’s split into different rooms, and each room has finite entrances and exits. Because you fill out the map through exploration, you’re going to know what you have and haven’t found.
Because Elden Ring gives you the entirety of the map, it’s both helpful and not. You can figure out (mostly) how to get from point A to point B, and you have markers for everywhere you’ve been. There’s two minor issues with that, though. It’s a 2D map for a 3D world, which means you end up with some locations not being properly shown, because they’re underneath cliffs. The second is that the map does almost nothing to show what places of interest there are. You have large buildings shown, but that excludes all the catacombs (dungeon areas) you can visit. There are areas on the map that are right there, but due to the topography you have no idea how to get there. Going by the map alone means you’re going to miss out on a solid amount of the content available.
It’s because the map is so limiting that it feels so good. You’re able to use it to figure where places are in directional relation, but you still have to look yourself to try and uncover areas. My first run, I prided myself on uncovering everything. I searched high and low, inspected the map to make sure I went to every corner, and really made sure I knew what was out there, and it felt amazing in terms of how much content there was and how much exploration you could do. I started a second run when the DLC came out, and found an area that, somehow, I had entirely missed. It took over a hundred and forty hours of searching, really searching, to get what I thought was complete, and it still wasn’t. It was a fantastic feeling on my second run.
Hollow Knight’s map is excellent. The gameplay is excellent, the exploration is rewarding and challenging. But the issue it has is that it only has those two dimensions to work with. Elden Ring really works to emphasize that third dimension when scouring for secrets.