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Cake day: June 16th, 2023

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  • Fuck off, every time they delayed the game I was happy because they were giving the game the time it needed. What they released wasn’t even close. I replay it in almost its entirety every year to let them prove me wrong, and it’s still shallow, buggy, and just plain boring. You’re making completely baseless accusations without knowing a damn thing about me. I’m just sick of people apologizing for a scam.

    The people who say “this game is good now” are usually the exact same people that were saying “this game runs fine and is everything I wanted” on release, the people who hate it have just moved on for the most part. This is the first I’ve heard anything about this game since its anime patch, and the devs are abandoning it, so it doesn’t sound very popular outside of its echo chambers.



  • That’s putting it mildly. The only thing this game had in common with the marketing was a cyberpunk theme. Other than that, it was pretty much a completely different game, and not much more than a common looter shooter. Looked pretty, but I tried not to look around too much because it made it obvious how empty the world really was.

    I don’t care if people like the game, I just wish they’d stop saying “actually it’s good now” just because they made the game half-runnable. Even if it were true, it doesn’t excuse the malicious bait and switch. CDPR has irredeemably lost my goodwill.


  • Lith@lemmy.sdf.orgtoHelldivers 2@lemmy.caIt's been a minute
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    5 months ago

    It blows my mind that the railgun is still bad after they released the Quasar Cannon, considering the QC is better at killing heavies than the railgun was pre-nerf. Now the railgun is only good against hive guards, which the AMR can deal with much faster and with more ammo to spare. I’d rather the railgun was made a primary or they just completely reverse the nerf so that the railgun is an option again.



  • This kind of makes sense from a balancing perspective. Once you complete the main mission, you can’t fail it anymore, even if you fail to extract. This stops the player from rushing the objective so they can clear the rest of the map stress-free. So you either risk failing the operation or have a much harder time exploring. Completing side objectives as you move along the main objectives seems like the ideal play with these mechanics, and I feel like that’s the most intuitive way to play, anyways.







  • Dragon’s Dogma 2 really has me like that now. I’ve waited years for this, and for the most part it’s everything I expected. I love the new playable race, and I’m excited to try out the new vocations. I have a lot of fun just hunting monsters for other players’ followers’ quests, and finding things for them to potentially tell their own players about. In some ways it feels better than traditional multiplayer.

    Also loving Helldivers 2, but now that I’ve unlocked almost everything it’s no longer all I think about all day.







  • Conan Exiles is great. To me, Palworld is a Conan Exiles that saw mainstream success, and I’m happy with that because I mostly just loved the gameplay, as I’m relatively unfamiliar with the Conan Universe. But anybody that wants more of Palworld might enjoy Conan Exiles. It’s a 2018 game, so it’s still extremely playable.

    It’s funny to me that people compare Palworld to so many things when having played Conan Exiles, it’s not comparable, it just is the same game in everything but aesthetics.