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Joined 1 year ago
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Cake day: June 24th, 2023

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  • I feel like I’ve been seeing more posts and comments though, and looking at those, they seem to still be rising (although probably influenced by bots).

    I wonder if the spike of active user may be caused by people first trying it out (then giving up), followed up by people making several accounts on different instances before settling for one or two.



  • PrejudicedKettle@lemmy.worldtoMemes@lemmy.mlDefediverse
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    1 year ago

    What’s cool about the fediverse is that we get to choose.

    Do I want to be in an instance that federates with everyone, good and bad?

    Pros:

    • More content.
    • Potentially insightful debate.

    Cons:

    • More negativity.
    • Potentially giving a platform to extremists.

    Or do I want to be in an instance that defederates on a whim?

    Pros:

    • More positive content.
    • Taking a strong stance against extremism.

    Cons:

    • Less content.
    • Potentially missing insightful debate.

    Personally, debate I’ve had that was insightful was generally in good faith to begin with, and would be allowed on platforms like Beehaw, so I don’t see much use for “anything goes” kinds of platforms. Additionally, I’m not always in the mood for debate. I can just switch between different instances depending on my mood. Given that everyone can choose their instance, I don’t see much of a reason for trying to federate with everyone.


  • Roblox is a platform where some users create games and other players play them. It’s grown to be a pretty powerful platform/engine, but is now significantly more complex than it used to.

    Roblox has the ability for users to add micro-transactions to their game. Essentially, users get a small portion of the micro-transactions back as real-world currency. It’s up to users/developers who make those games to choose what players get in exchange for these micro-transactions.

    As far as I can tell, the quality of games has dramatically increased since I quit. My guess would be that the users/developers making games are now adults, and the players are still kids.