So I definitely agree with MaRo that Magic isn’t one game, but actually several distinct games with shared pieces and rules, because Commander is not for me personally, and I have been playing Magic for most of its existence. I get why people like it, but it doesn’t scratch the same itch as playing in a constructed event for cash. My only real complaint with Commander is that it is a terrible way to on-board new players, and maybe losing with some janky brews at FNM isn’t the atrocity some players have made it out to be.
I can post the current list on the discord, but I have a custom Jump-Start box that I built that is a LOT of fun to play with. It has pre-sleeved 20 card theme packs (bagged in team bags) and each player picks two at random to shuffle together for an instant deck. The packs are also super fun to design, and I think the sleeves cost more than the cards themselves. Keeps a consistent power level between players and doesn’t rely on newer players having to figure out how to draft/build a deck correctly.