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Joined 1 year ago
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Cake day: June 20th, 2023

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  • Maybe so, but all that spaghetti code to ensure the backwards compatibility comes at a cost of endless Windows jank.

    I use both Windows and Mac machines for my audio work and while everything is consistently just ‘plug and play’ on my Mac, on the PC side I’m constantly fighting a losing battle with Windows ASIO audio driver issues, multi-monitor issues, Microsoft constantly asking me to make an account every 3 days…

    For gaming, I love Windows. Still yet to find anything it does better and with less fuss than MacOS in a work environment though.