Was that aspect of this part of the story good? No, it had flaws.
Was it worse than having a super-ultra-duper-mega Death Star reset all of the progress from the entire franchise by blowing up every single republic planet with one multiple shot from across the galaxy? Also, no. Not by half.
I left Force Awakens feeling defeated by Star Wars. We’re not allowed to have character growth, we’re not allowed to ever have the universe move past the empire, everything has to stay in this permanent state of always at war because that’s the brand and everything in the universe that tries to be different gets pushed back into its little box.
And the scenes in Canto Bight and with the cracker said that out loud. That it’s all war and it will always be that way as long as the people selling the war are making money. It was different and it felt different.
And then Disney came back with Rise of the Skywalker and pushed it all back in the box and did everything it could to walk it back validating everything it had to say.
So, yeah… despite its narrative flaws with pacing it was pretty brilliant and spot on. And it’s weird that it bothers you more than any of the bizarre pacing and character crap in the other two movies. It’s all bad storytelling, why is the bad story telling that has something to say the part that bothers you the most?
I wish they’d release the game for the ten year anniversary.