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Joined 1 year ago
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Cake day: June 28th, 2023

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  • I have the Numenera starter kit and the main Cypher system book. There are several concepts in the system I’ve heard about and want to explore more, but haven’t managed to sit down and actually do yet. Just judging by the size I’d have thought it closer to crunchy than to rules lite, but I haven’t actually looked up the rules yet (I’ve had the cypher book about a week now too…)

    I’d heard about candlekeep mysteries, but hadn’t actually looked at it. It did sound interesting as one offs to add in or run alone though for sure!

    For session zero, I’m more looking for stuff that would apply across multiple systems and genres. I don’t plan on running an actual campaign at this time, and I don’t think we’ll spend more than a week or two with most systems before moving on and trying another. I’ll likely have pre made characters available for each system we try, but the first few are really simple to create for!

    Have you run into anything you’ve had to curtail or shut down that it would be worthwhile just mentioning up front that we’re going to avoid those things? I haven’t been able to make it to all the game nights they’ve had so far, so I’ve only heard about the problems that were big enough they were still talking about it the next day. Which I imagine is often the ones that weren’t resolved while still there anyway.

    I know I’ll need to mention some safety systems and options there, and some things we’ll avoid in gameplay. But I’m really only familiar with what to warn my own daughter against doing that she’s tried in the past. I’m not sure what else commonly comes up as I don’t get to spend that much time with other teens these days. I’ve been doing a lot more with elementary aged groups and am only just now getting the chance to work more with teens now that my eldest is 12.