• 12 Posts
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Joined 1 year ago
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Cake day: July 15th, 2023

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  • “Rules are IMO less important than setting” that’s the hottest take I’ve gotten so far. I agree in spirit. I love it when the rules get out of the way of narrative and immersion. That’s probably why I love Electric Bastionland so much. It’s got a real solid simple foundation that I can use for any story about exploring a dangerous space.




  • Blades is incredibly slick in it’s design. I think it’s the best example of modern design where the mechanics and lore lean on each other. Because of the way many of the setting decisions are designed in subtle clever ways to add to the play, it makes me intimidated to run it, because I’m worried I’m going to get it wrong and weaken my game. I would have to do a lot of studying and run it a few more times before I felt I was really getting it.