There’s an active one over at !citiesskylines@lemmy.ml (https://lemmy.ml/c/citiesskylines) as well
Matrix: @janoosh:catgirls.party
Non-Lemmy fediverse: @janoosh@catgirls.party
There’s an active one over at !citiesskylines@lemmy.ml (https://lemmy.ml/c/citiesskylines) as well
Thanks, never heard that term.
Exactly, hopefully it will be one less thing to worry about. If the rest of dev diaries will be at least of this “nothing groundbreaking” quality we’re in for a good game I think.
Remapped it to Jellyfin app on mine. Kind of ironic :)
Seems like a solid and overall expected effort, nothing groundbreaking. I think most of the seasoned fans expected these things. Which is good, if the basics are solid it’s easier to later build upon them. Personally, things I like the most are how citizen’s age influences their pathfinding, that we will be able to build new outside connections and of course new info views.
Also, in the video I noticed that drivers turn off their high beams at night when there’s another vehicle approaching in front of them, neat!
First of all, as a long time Love Live fan (since first SIP), I am once again amazed how far has this franchise come in terms of production quality – both animation and sound. Well deserved congratulations to Sunrise and Lantis for not only keeping Love Live alive all these years but also improving it.
As for the today’s episode, I like the setting. Weird mix of magic, this characteristic pseudo-medieval generic fantasy style, and modern technology like cars, trains, train station announcers etc. seems appealing to me, and nothing really felt out of place. Not much in terms of plot to talk about as for now.
Anyway, I wonder how it will be received by viewers who are not part of Love Live fandom.
Hitech was never on my list of entities I expected to join F1. I hope this will not fizzle out, though realistically I suspect this will be just another US F1/Stefan GP.
I picked some mods from my sub list trying to find entries at around 1000 subs on Steam Workshop, so unlikely to be on top 10 list cause they are mostly unknown. Prisoner Recreation is slightly more popular than that but I included it with Prison Commons cause I think functionality they provide should be included in base game/future DLC in some form. In no particular order:
Prisoner Recreation – useful in multiple scenarios. House arrests for rowdy colonists, keeping sanguophage bloodbags happy, giving prisoners you want to recruit a glimpse of life in your colony, having separate prisons for low and higher security prisoners etc. Also good for role play. Combine with Prison Commons.
Perspective Paths – gizmo for making floors with hard edges. Dunno how to explain it in writing, better to look at it yourself.
Sanguophage Feed Relationship – nice to have for additional flavour when playing with sanguophages.
Picnic Area – allows pawns to eat in a designated outside area. Must have mod for making parks, squares and what not usable and not only decorative.
KanbanStockpile – adds stack refill threshold and stack limit settings to stockpiles. A must have to keep kitchens and canteens running smoothly.
Curb Stone – self explanatory.
Pawn Centric Work Priorities – adds a work priorities tab in pawn menu.
I skipped race, hair, furniture and other assets mods cause they are more of a personal preference. Same with less popular submods for bigger mods like Dubs Bad Hygiene. Hope this is of some use to you!
Now here’s a name I haven’t heard in a while.
This is amazing. This might be the best gaming news I’ve read in a long time, and it’s just a dev diary about roads. I really hope that if they put this much work into roads and road tools other parts of the base game will be equally developed, especially traffic AI, citizen simulation and public transport.
I think it still should be possible with combination of native Steam and Steamtinkerlaunch, although I haven’t done that in a while. Check this guide.
Disappointed but not surprised. Preparing for bike DLC.
Although I do not necessarily agree with some of these reasons, I understand. For clarity, I am a long time F1TV subscriber, but without pirate streams I would probably never even start watching F1, not to mention less popular motorsports, and I know how difficult it is to find a reliable one. That’s why I was concerned about this. I reckon, as you suggest, a separate community for sharing ways to watch F1 would be a good way to go about this.
That’s a valid point. Mega thread for streams seems like a good idea, this would make sharing and finding them easier if they are kept in one place. Considering people would probably not only share streams in English but in other languages as well it would also keep cluttering the community to a minimum. I did not consider that before, and I hope people managing this community seriously consider this.
Agreed, kinda weird decisions about copying Reddit rules and pirated content. It’s not like this community is being run by FOM, and where’s the harm anyway? People will be sharing links in private messages anyway, so might as well allow that in public and regulate it.
Lewis was the same, now when he has a worse car people call his driving “vintage”. I wonder, if Max sticks around for couple of years more and somehow RBR manage to screw up their car, if we will see a “vintage Max” as well.
Blokować. Całe fediwersum powinno solidarnie blokować takie “inicjatywy”.