if rebooting is and option, it will release the mounts. And should be safe because mounting on top of an existing path doesn’t really break anything. the original files still exist, but are just hidden because they are under the new mount. Once the mount is released, everything should be as it was.
you most likely have a terminal open that is currently in that path.
umount -f /home/skynet
You can force it.
umount /home/skynet
should release it.
can you see the the mount using mount
?
sudo sshfs -o allow_other,default_permissions shady@192.168.50.16:/home/shady/skynet /home/skynet
You mounted your desktop files on top of the server files.
fusermount -u /home/shady/skynet
this should be
fusermount -u /home/skynet
As I understand it…That’s exactly how mobile phones work when you dial emergency number. if your operator has no signal, it automatically selects the strongest cell signal and attempts it through that. And you don’t even have to know the country equivalent number, dialing 911 will automatically route to the local emergency center. There’s a list of numbers that are recognized as emergency numbers by the phone/sim, but the actual number is not even used when the call is initiated. In general as long as you have a phone with battery left, you should be able to make a call to emergency center.
It’s probably this recent bug in kernel/mesa. https://gitlab.archlinux.org/archlinux/packaging/packages/linux/-/issues/47
You need to downgrade your kernel or wait for the fix…
“big bada boom”
In the first one the tutorial expects you to just leave the function in circles.py, after you have create the separate unit test file.
On the second one, You are probably trying to run the tests while inside the “test” folder. You need to be in the project folder when running the python -m unittest discover -v
I played few missions and didn’t crash once. Yesterday I was getting crash almost every time after extraction.
You should blame anycubic for their mqtt server which allows any valid credential to connect and control your printer via the matt API. Let’s just hope anycubic fixes their mqtt server.
Well that’s smart…
VRR works properly in both X11 and Wayland
Except when you have multiple displays
Recently, a lot of misinformation has emerged on the Internet from supposedly anonymous sources. Fntastic provides an official response to these statements.
Anonymous people allege that we deceived players
We worked hard and honestly on the game for five years. We didn’t take a penny from users, didn’t use crowdfunding, and didn’t offer pre-orders. Even after the game was closed, we, together with the publisher, returned money to all players, including forcibly issuing refunds to those who did not request them. How many companies return money like that? We are not a fly-by-night company. We have been operating since 2015 and have always conducted our business honestly.
Anonymous people allege that we deceived the investor
This is not true. We still have a great relationship with our publisher. The closure of The Day Before did not affect our partnership. Since 2021, we’ve had a New Zealand venture called MytonaFntastic (http://mytonafntastic.com) and a successful game, Propnight, which has sold almost a million copies. Propnight also co-financed the development of The Day Before.
Anonymous former employees tell different stories about the development
We’re unsure whether these employees are real or not, but we had excellent relationships with our team. Despite being a small indie company with a limited budget, we assisted employees with relocation and healthcare and helped some of them to buy equipment and with their mortgages and other personal matters. We offered an extra non-working day off each month, vacation pay, and timely salary payments, along with the option of working remotely. Our low churn rate and the fact that half of those who left returned to the company demonstrate our positive work environment. One hundred percent of the team did everything they could to make The Day Before a success.
Who made money on The Day Before?
Certain bloggers made huge money by creating false content with huge titles from the very beginning to gain views and followers, exploiting the lack of information about the game’s development. Their actions triggered a gold rush among content creators due to the game’s pre-release popularity.
Why do they say that the released game is not the same as that in the trailers, and why was the game closed?
We implemented everything shown in the trailers, from home improvements and a detailed world to off-road vehicles. We only disabled a few minor features, like parkour, due to bugs but planned to include them in the full release.
Remember the experiment where you’re asked to count pink objects in a room and then recall the blue ones? You won’t remember any. It’s all about focus. The negative bias instilled by certain bloggers making money on hate affected perceptions of the game. Look at unbiased gameplay like Dr. Disrespect’s stream at release. Despite the initial bugs and server issues, he liked the game, which we fixed later, and the game received improved reviews over the weekend. Unfortunately, the hate campaign had already inflicted significant damage.
By the way, after sales closed, many people wrote to us that bloggers had deceived them and they liked the game, and they asked for access. We also heard that petitions were created to continue development, and on the black market, the game’s price exceeded $200, and some even began to make their own mods.
We are grateful to all the senders of mails who expressed support and appealed not to give up and to continue to work. Finally, we encourage you to subscribe to our social networks to know what will happen next.
Now english is not my first language, but “reactor grabs 97.5% of lithium from geothermal sources” and “…it achieved a lithium purity rate of 97.5%.” do not sound like the same thing.