Mac@programming.devEnglish · 1 个月前Game Design Conceptsplus-squarethingspool.netexternal-linkmessage-square0fedilinkarrow-up17arrow-down11
arrow-up16arrow-down1external-linkGame Design Conceptsplus-squarethingspool.netMac@programming.devEnglish · 1 个月前message-square0fedilink
Sunforged@lemmy.mlEnglish · 5 个月前A Game-Changer for the Godot Engineplus-squareyoutu.beexternal-linkmessage-square7fedilinkarrow-up134arrow-down110
arrow-up124arrow-down1external-linkA Game-Changer for the Godot Engineplus-squareyoutu.beSunforged@lemmy.mlEnglish · 5 个月前message-square7fedilink
Mac@programming.devEnglish · edit-25 个月前[Video] Balatro's 'Cursed' Design Problemplus-squarewww.youtube.comexternal-linkmessage-square0fedilinkarrow-up19arrow-down11
arrow-up18arrow-down1external-link[Video] Balatro's 'Cursed' Design Problemplus-squarewww.youtube.comMac@programming.devEnglish · edit-25 个月前message-square0fedilink
Mac@programming.devEnglish · 6 个月前Level Design Compare: FPS vs TPS Gamesplus-squarewww.gamedeveloper.comexternal-linkmessage-square0fedilinkarrow-up14arrow-down10
arrow-up14arrow-down1external-linkLevel Design Compare: FPS vs TPS Gamesplus-squarewww.gamedeveloper.comMac@programming.devEnglish · 6 个月前message-square0fedilink
Mac@programming.devEnglish · 7 个月前Level Design Process #01: Cube to Templeplus-squarewww.gamedeveloper.comexternal-linkmessage-square1fedilinkarrow-up118arrow-down10
arrow-up118arrow-down1external-linkLevel Design Process #01: Cube to Templeplus-squarewww.gamedeveloper.comMac@programming.devEnglish · 7 个月前message-square1fedilink
Mac@programming.devEnglish · 10 个月前Wealth Systems in RPGsplus-squaretroypress.comexternal-linkmessage-square0fedilinkarrow-up112arrow-down10
arrow-up112arrow-down1external-linkWealth Systems in RPGsplus-squaretroypress.comMac@programming.devEnglish · 10 个月前message-square0fedilink
Mac@programming.devEnglish · 10 个月前Making Immersive Games 101: Maintaining the Magic Circleplus-squarewww.gamedeveloper.comexternal-linkmessage-square7fedilinkarrow-up18arrow-down12
arrow-up16arrow-down1external-linkMaking Immersive Games 101: Maintaining the Magic Circleplus-squarewww.gamedeveloper.comMac@programming.devEnglish · 10 个月前message-square7fedilink
Mac@programming.devEnglish · 10 个月前Why Horror Is the Hardest Game Genre: Scaring the Design Out of Youplus-squarewww.gamedeveloper.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkWhy Horror Is the Hardest Game Genre: Scaring the Design Out of Youplus-squarewww.gamedeveloper.comMac@programming.devEnglish · 10 个月前message-square0fedilink
Mac@programming.devEnglish · 10 个月前Getting Gamers in the Zone: Understanding Flowplus-squarewww.gamedeveloper.comexternal-linkmessage-square0fedilinkarrow-up12arrow-down10
arrow-up12arrow-down1external-linkGetting Gamers in the Zone: Understanding Flowplus-squarewww.gamedeveloper.comMac@programming.devEnglish · 10 个月前message-square0fedilink
Mac@programming.devEnglish · 10 个月前10 design lessons learned from 30 years of horror gamesplus-squarewww.gamedeveloper.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-link10 design lessons learned from 30 years of horror gamesplus-squarewww.gamedeveloper.comMac@programming.devEnglish · 10 个月前message-square0fedilink
Mac@programming.devEnglish · 1 年前How to write a modern game design documentplus-squarewww.gamedeveloper.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkHow to write a modern game design documentplus-squarewww.gamedeveloper.comMac@programming.devEnglish · 1 年前message-square0fedilink
Ategon@programming.devMEnglish · 1 年前QOTD: What's the most unusual source of inspiration you've drawn from when designing a game?message-squaremessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareQOTD: What's the most unusual source of inspiration you've drawn from when designing a game?Ategon@programming.devMEnglish · 1 年前message-square0fedilink
Ategon@programming.devMEnglish · 1 年前QOTD: What do you believe is the most critical element that makes a game enjoyable and immersive for players?message-squaremessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareQOTD: What do you believe is the most critical element that makes a game enjoyable and immersive for players?Ategon@programming.devMEnglish · 1 年前message-square0fedilink
Ategon@programming.devMEnglish · 1 年前How Games Use Feedback Loopsplus-squareyoutu.beexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkHow Games Use Feedback Loopsplus-squareyoutu.beAtegon@programming.devMEnglish · 1 年前message-square0fedilink
Ategon@programming.devMEnglish · 1 年前How Video Game Economies are Designedplus-squareyoutu.beexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkHow Video Game Economies are Designedplus-squareyoutu.beAtegon@programming.devMEnglish · 1 年前message-square0fedilink
Ategon@programming.devMEnglish · 1 年前How To Think Like A Game Designerplus-squareyoutu.beexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkHow To Think Like A Game Designerplus-squareyoutu.beAtegon@programming.devMEnglish · 1 年前message-square0fedilink