Like I said, it is my personal opinion, but: Villager trading mechanics and iron farms are too strong. They make a large part of the game unnecessary to play and thus should be nerfed.

Without villagers I will have to combine different gameplay mechanics to get my resources (mining for diamonds, iron, redstone, lapis; animals, crops, exploration to get some resources like ender pearls, I need to find XP to get enchantments, etcetera). With villagers you can replace the start- and mid-game with setting up your trading hall, which is not fun at all (everyone hates villager pathfinding and all the little ways they can lose their assigned workstation) and after that you can go directly to beating the dragon and finishing the game.

I have only been playing a couple of years, trading was already there when I started. How was the reception of the villagers trading mechanics? Why did people think this was a good idea?

  • RagingToadOP
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    1 year ago

    Ah, thank you for responding and the insight.

    I guess it’s how you look at the game. For me the main aspect is survival, so having “mending” or effortlessly replacing all your tools and gear means that at that part the game is too easy for me, because I focus on survival mechanics, so usually around this time it’s easy for me to get bored and I have to find ways to keep myself entertained.

    If you’re more of a builder-style it’s probably annoying having to replace your pick several times while trying to make a big building. It disrupts your game having to go mining again. Right?