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✨ We got a bunch of Steam games to run on Asahi Linux!!! ✨
Most of them run at a solid 60FPS and all of them are playable on my M2 Pro~ 🚀
All running on a krun microVM with FEX and full TSO support 💪
I was not expecting Party Animals to run! That's a DX11 game, running with the classic WineD3D on our OpenGL 4.6 driver! 🤯
Watch the stream:
▶️ https://youtube.com/live/JT9a_MrFV18
So my real question is really about this: common wisdom is that emulating a whole CPU architecture is a performance killer. Does that apply here, and are they just running games that can take the hit? Or phrased differently: given that it’s emulated, could this ever have near-native (CPU) performance, or nah?
Probably not, but it might be good enough. I’m not an expert in architecture emulation by any stretch, but it might work best for older games where modern performance is a non issue either way.
Thanks.
So my real question is really about this: common wisdom is that emulating a whole CPU architecture is a performance killer. Does that apply here, and are they just running games that can take the hit? Or phrased differently: given that it’s emulated, could this ever have near-native (CPU) performance, or nah?
Probably not, but it might be good enough. I’m not an expert in architecture emulation by any stretch, but it might work best for older games where modern performance is a non issue either way.