• Quentinp@lemmy.ca
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    1 year ago

    For all the complaints over the years (from myself included), there are very few options for games like Elder Scrolls main games.

    • beefcat@beehaw.org
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      1 year ago

      These kinds of games are extremly difficult to build. Skyrim still does things I haven’t seen any game other than Fallout 4 do since.

      • BoneALisa@lemmy.world
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        1 year ago

        What things would that be? Im trying to think of something that hasnt been replicated / improved in another game, but I am drawing a blank personally.

        • beefcat@beehaw.org
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          1 year ago

          One example: The way Bethesda games track an enormous number of physics enabled objects across their open worlds. I feel like most games in the last 10 years have made a point of simplifying their physics systems to a point of near-nonexistence.

          Bethesda knows that when I dump 500 wheels of cheese on the floor of my house in Whiterun, I want it all to still be exactly where I left it when I come back 20 hours later.

          • styx@beehaw.org
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            1 year ago

            good point. I still have daggers that refuse to stay in their display boxes and move around the house mysteriously, though 🙃

            I prefer to suspect the radiant engine before Lydia or Ysolda (well, Serana maybe lol).

          • BoneALisa@lemmy.world
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            1 year ago

            Fair point. I can’t really think of any games that have done that, either. Interesting that there haven’t been more physics sandbox style open worlds, come to think of it…

          • netwren@lemmy.world
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            1 year ago

            Valheim does a really great job with this. I think the closest I’ve seen in a game. The other part of this is that’s part of what makes their VR Ports so good.

    • WatTyler@lemmy.sdf.org
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      1 year ago

      I would like to have it explained to me by someone au fait with GameDev as to what’s stopping a smaller studio going after something with the scope of Morrowind or Oblivion.

      Bethesda are so blessed to have their own unique niche that’s so stupidly popular.

      • Quentinp@lemmy.ca
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        1 year ago

        Just piles and piles and piles of work. Imagine all the trees, grass, rocks, terrain, buildings, props - and then character and creature models, animations, sounds, writing it goes on and on!

        • beefcat@beehaw.org
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          1 year ago

          And the simulation complexity, which leads to an endless sea of bugs. Imitators typically just leave a lot of this out. But Bethesda knows that when the player dumps 500 wheels of cheese in their house in Whiterun, they better still be there and fully physics-enabled when the player comes back 20 hours later.