Quick summary for anyone who can’t watch the video, with descriptions taken from the accompanying news post on the Steam store page:

  • releases April 11th
  • new armors and matching capes
    • CE-07 Demolition Specialist (light)
    • CE-27 Ground Breaker (medium)
    • FS-55 Devastator (heavy)
    • no info on what bonus each set has
  • new primary weapons
    • BR-14 Adjudicator (marksman rifle) - “Deliver righteous judgement to your enemies with accuracy. This armour-penetrating assault rifle is best used against smaller groups.”
    • CB-9 Exploding Crossbow - “Kaboom! Enjoy powerful exploding bolts that dish out max damage upon direct impact. Gravity must be accounted for when aiming.”
    • R-36 Eruptor (explosive) - “Keep your distance… this bolt-action rifle fires jet-assisted shells that explode shrapnel in all di-rections upon impact. All directions. Even your face.”
  • new grenade and secondary weapon
    • G-123 Thermite grenade - “This little beauty can stick to surfaces before burning up to a toasty 2000°C.”
    • GP-31 Grenade Pistol - “Does what it says on the label – a pistol that fires grenades. Don’t forget to reload between shots though.”
  • new booster
    • Expert Extraction Pilot Booster - “Need to get out of a jam fast? This booster lowers the time it takes for the extraction shuttle to reach the extraction beacon. Home in time for dinner.”

Edit: added link to Steam store page news post and summarized info from the same

  • hardaysknight@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    ·
    7 months ago

    I love this game, I just wish they’d fix the bugs. It’s so bad.

    Like just now, I had the entire team quit 5 minutes into the mission on a higher (for me) difficulty. Somehow I was wrecking shit and got all the optional and main objectives by myself. I get to the pick up point and I’ve got 30 seconds before it lands and the game crashes. 30+ minutes wasted. I didn’t get any experience points or samples because of the crash. I just turned it off at that point.

    • CountVon@sh.itjust.worksOP
      link
      fedilink
      English
      arrow-up
      13
      ·
      edit-2
      7 months ago

      It’s a fair criticism, persistent crashes can definitely suck the fun out of a game. I’m experiencing more crashes now than I was a month ago, which is not the direction things should be going. While I’m pleased with the pace of content releases, I’d really like to see better stability in what they’re releasing. The most recent one I’ve seen is a really common crash during the extraction animation. This one was hitting my usual group at the end of roughly half our games last. It was happening so frequently that it really makes me wonder how such a bug makes it into a release.

      I will mention two troubleshooting steps that have seemed to help me. If you’re on PC, try these to see if it improves your experience any:

      • Verify game file integrity in Steam. It seems like there’s something off with their patching system, because often after patches I’ll find that a handful of files fail verification. Fixing up those files appears to have reduced CTDs for me.
      • Close the game, delete your shader cache file and relaunch. On Windows the shader cache file is %appdata%\Arrowhead\Helldivers2\shader_cache\pipeline_library.cache. This change has appeared to have a very positive impact for me in a few instances. You will likely notice more stuttering after clearing the cache as shaders are compiled in the background, but it should stabilize after a few minutes.

      After experiencing several crashes yesterday, I went through both troubleshooting steps last night and had no crashes across several missions tonight. Can’t guarantee it’ll help in your case, but it’s worth a shot.

      And that’s not to say it really absolves Arrowhead of a responsibility to fix these particular problems. The fact that file verification and shader cache flush seem to resolve so many of my crashes indicates that they have serious problems they need to solve related to client patching and shader management.

      • RubberDuck@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        7 months ago

        I had zero crashes before and since the update that “eliminated” the extraction crashes I have the issues now too. The same for 4 of the 6 people I play with. The other 2 had the crashes before and now still have them. So now having them not host the game isn’t helping any ore either.

        Such a shame.

    • Sylvartas@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      7 months ago

      Verify integrity if you get too many crashes. I have been playing since release and had to do it 4 times. It will not fix all crashes, but if you get frequent crashes it’s likely the anti cheat getting fucky (idk why but it seemingly breaks itself over time…) which should be detected by the Steam verify integrity thingy.

    • PenguinTD@lemmy.ca
      link
      fedilink
      English
      arrow-up
      4
      ·
      7 months ago

      I am past farming samples(also almost half way to capping the samples as well 2xx/9x/3x) so just collect medals here and there when I play that’s instant deposit to your account. Or join our group for longer mission since if I got the crash/disconnect we can still rejoin each other. Pub/quickplay however doesn’t allow rejoin so I probably have < 20 games join pub games. It still pretty “urrrrhhh” when you got hit by the extraction crash though.

      LFG and have a regular group make the crash more tolerable if you can find a group to stick together. Also make high difficulty dives more hilarious when you can hear real life screaming.

  • all-knight-party@kbin.run
    link
    fedilink
    arrow-up
    14
    ·
    7 months ago

    Some neat stuff I’d like to play with, but nothing I feel like I’m missing, I’ll pick it up with super credits once I get to 1k again

    • CountVon@sh.itjust.worksOP
      link
      fedilink
      English
      arrow-up
      15
      ·
      7 months ago

      Honestly, I feel like that’s actually a good thing. The premium warbonds should focus on fun new toys, but nothing that you need to have in order to have fun and succeed at missions.

      • PenguinTD@lemmy.ca
        link
        fedilink
        English
        arrow-up
        4
        ·
        7 months ago

        the grenade pistol would make most blitz really efficient though, probably most easy to get the “Hold my primary” achievement by getting that and join a blitz group trying to unlock that. )

      • all-knight-party@kbin.run
        link
        fedilink
        arrow-up
        3
        ·
        7 months ago

        Of course, it’s more of a personal preference thing, I like a lot of the stuff in the laser warbond, while a dude I play with is very stoked for what’s in this new one, just different strokes

      • CountVon@sh.itjust.worksOP
        link
        fedilink
        English
        arrow-up
        4
        ·
        7 months ago

        I’m really looking forward to trying the grenade pistol as part of my loadout vs. bots. Stun grenades make it easier to line up headshots but you can’t use them to destroy factories. I’m hoping the grenade pistol can be used to close that gap.

        • jballs@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          7 months ago

          I have that same problem! I’ve been using the Quasar to destroy bug holes and bot factories, but it’s a pain in the ass to get the right shot sometimes and the cooldown is brutal.

  • jet@hackertalks.com
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    7 months ago

    I know they’re not based in the United States. But they should have delayed to April 15th and called it the freedom tax