I’m never playing Fallout 4, but is your main character a ghoul or something? Cause he’d have to be like 200+ years old to be that guy. This sounds dumb as hell that he even could be that guy let alone is. Fallout really shouldn’t be that fucking hard to write for unless it was the first 2 games, those give you a fucktonne of setting and history to work with. A lot of New Vegas’ general setting and frame was really just the logical follow up to Fallout 2. Don’t get me wrong, it’s fantastically written but the broad strokes of things can be handled by following the ending(s) of 2 in a pretty straightforward unsurprising way. Ya gotta make the details good but there is an historical momentum put in place by the first game and expanded on in the second that does lay put a LOT of potential groundwork for sequels.
I’m never playing Fallout 4, but is your main character a ghoul or something? Cause he’d have to be like 200+ years old to be that guy. This sounds dumb as hell that he even could be that guy let alone is.
Iirc MC (You can choose between the husband or the wife) enters the vault during the intro where China nuclear bombing the US and gets frozen for 200+ years.
The concept of the post apocalypse is totally a brand new idea that only fslloutnhas ever done and no one could get the grasp of it unless they get eased in
It’s a good basic backstory that fits the narrative for a video game, not the worst, but could be better. It should be said that the superior non isometric game is the only one that doesn’t do that though.
The protagonist of Fallout II is a the descendant of the Vault Dweller, but they themselves aren’t from a vault. Their first quest is to brave the temple of trials and retrieve the holy vault suit bc Interplay didn’t want to re-do all the protagonist animations. The characters in Fallout Tactics are all people recruited by the Midwest Brotherhood. I don’t remember if any of them are Vault Dwellers but that’s not the default.
I don’t think there were any vault dwellers recruitable in Fallout Tactics, though you could have ghouls, supermutants, deathclaws and robots. It’s also based because you actually fight the distilled essence of techbros there, which are furthermore written to be literally current US political establishment just with advanced tech:
Vault 0 was a place where the geniuses of the pre-War United States could be kept in cryogenic stasis; their brains were extracted and frozen for the duration of their “residence” in this Vault. They were hooked up together to one big supercomputer called the Calculator, which was supposed to function in collaboration with the brains of these pre-War geniuses to design and nurture an ideal human society in the post-War U.S. by educating the survivors and residents.
Due to budget cutbacks by the Department of Defense (because of a false sense of safety as a result of the repeated drills), several important backup systems were not included in the neuro-link systems. This caused the Calculator to become corrupted and instead of releasing the robots to make the wasteland safe for humanity, the Vault 0 robots began to exterminate all life, completing the so-called “pacification protocol.”
As for the geniuses plugged in, most of them suffered severe brain damage, dementia and cognitive deficits from a combination of age and prolonged radiation exposure (not mutation). Technology, it seemed, has not been affected by the ravages of nuclear radiation.
Also that ghoul was a child when he got locked in, and remained a child for those 200 years. The player then reunites him with his parents who are also ghouls who have been living in their house which is about a 30 second run from the fridge.
I remember what always bothered me the most about every 3D fallout game: There is 200 years since war, so while i get there are ruins everywhere, but people are still living in those ruined ruins, not trying to build or repair anything that doesn’t look like the junk shack, don’t even try to tidy anything a little, there are tons of rubble, junk and charred skeletons everywhere even in the inhabited places.
Bethesda wanted Fallout 4 to be a smooth entry point into the series for some reason, probably money. The game itself has almost no connection to the other games, dialogue is heavily simplified, and the gameplay trends more towards shooter than RPG. You get a suit of power armor in the first hour if you know where you’re going.
So the game starts off with a short pre-war introduction to get players up to speed on what pre-war society was like, what the apocalypse is, what vaults are, etc.
Bethesda literally created a fucking gameplay marketing video that included a bunch of silly characters and a suit of power armor and a mini gun and a vertibird and a death claw.
And then they left that shit in the game and it’s the first full quest. It’s so goddamn bad and I hate all the characters especially fucking Marcy who I never look at and constantly have to hear that I’m bothering her by trying to talk to her when againz I most certainly am not.
I’m never playing Fallout 4, but is your main character a ghoul or something? Cause he’d have to be like 200+ years old to be that guy. This sounds dumb as hell that he even could be that guy let alone is. Fallout really shouldn’t be that fucking hard to write for unless it was the first 2 games, those give you a fucktonne of setting and history to work with. A lot of New Vegas’ general setting and frame was really just the logical follow up to Fallout 2. Don’t get me wrong, it’s fantastically written but the broad strokes of things can be handled by following the ending(s) of 2 in a pretty straightforward unsurprising way. Ya gotta make the details good but there is an historical momentum put in place by the first game and expanded on in the second that does lay put a LOT of potential groundwork for sequels.
Iirc MC (You can choose between the husband or the wife) enters the vault during the intro where China nuclear bombing the US and gets frozen for 200+ years.
That’s a better backstory for an NPC than the main.
Beth insists on making every Fallout protagonist a vault dweller because they have no imagination.
The concept of the post apocalypse is totally a brand new idea that only fslloutnhas ever done and no one could get the grasp of it unless they get eased in
It’s a good basic backstory that fits the narrative for a video game, not the worst, but could be better. It should be said that the superior non isometric game is the only one that doesn’t do that though.
The protagonist of Fallout II is a the descendant of the Vault Dweller, but they themselves aren’t from a vault. Their first quest is to brave the temple of trials and retrieve the holy vault suit bc Interplay didn’t want to re-do all the protagonist animations. The characters in Fallout Tactics are all people recruited by the Midwest Brotherhood. I don’t remember if any of them are Vault Dwellers but that’s not the default.
Okay good 👍
I don’t think there were any vault dwellers recruitable in Fallout Tactics, though you could have ghouls, supermutants, deathclaws and robots. It’s also based because you actually fight the distilled essence of techbros there, which are furthermore written to be literally current US political establishment just with advanced tech:
There is in fact a ghoul NPC who has been locked in a fridge for 200+ years, it’s considered possibly the worst quest in the series
Also that ghoul was a child when he got locked in, and remained a child for those 200 years. The player then reunites him with his parents who are also ghouls who have been living in their house which is about a 30 second run from the fridge.
I remember what always bothered me the most about every 3D fallout game: There is 200 years since war, so while i get there are ruins everywhere, but people are still living in those ruined ruins, not trying to build or repair anything that doesn’t look like the junk shack, don’t even try to tidy anything a little, there are tons of rubble, junk and charred skeletons everywhere even in the inhabited places.
Bethesda wanted Fallout 4 to be a smooth entry point into the series for some reason, probably money. The game itself has almost no connection to the other games, dialogue is heavily simplified, and the gameplay trends more towards shooter than RPG. You get a suit of power armor in the first hour if you know where you’re going.
So the game starts off with a short pre-war introduction to get players up to speed on what pre-war society was like, what the apocalypse is, what vaults are, etc.
The Concord thing still bothers me.
Bethesda literally created a fucking gameplay marketing video that included a bunch of silly characters and a suit of power armor and a mini gun and a vertibird and a death claw.
And then they left that shit in the game and it’s the first full quest. It’s so goddamn bad and I hate all the characters especially fucking Marcy who I never look at and constantly have to hear that I’m bothering her by trying to talk to her when againz I most certainly am not.
And then they make the genius meta-move of fridging your spouse while inside a fridge
God what a spit in the eye.
I never dropped the third chapter of my playthrough