I forgot to post this yesterday because of life events. Anyway I played some Victoria 3 these past few days

  • nemmybun [she/her, sae/saer]@hexbear.net
    link
    fedilink
    English
    arrow-up
    1
    ·
    6 months ago

    VATS made sense in 1 & 2 due to the third-person isometric design. It feels clunky and shoehorned in a first-person setting. The gunplay in vanilla is awful but mods fix that and make it a proper shooter in a way Bethesda can’t seem to manage.

    I understand the philosophy of carry weights but fiddling with inventories in Beth games has never been engaging to me. And the mods add a lot of new stuff so it compound the problem. What’s the point of adding new stuff if you’re not picking it up?

    • JohnBrownNote [comrade/them, des/pair]@hexbear.net
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 months ago

      3d fallout’s shooting came from bethesda’s weird ass rpg gameplay hit to have a chance to roll to hit system, and vats was there as a branch to the people they figured might not want to play a realtime shooter. it’s a kludge but it’s probably the most clever thing they did.