This is why I don’t condemn shield use because you still need to be cognizant of your stamina usage. Just because you blocked an attack, that attack you blocked took a chunk of stamina and also exposed the player to further vulnerability if they are attacked in succession. Movement and timing are as vitally important when using a shield in the same skillset of two handing or using no shield.
Parrying although requires correct timing to pull off which puts some vulnerability on the player because if a parry is timed wrong you can get hit but you also lose stamina on the hit, the timing is generally forgiving in all souls games and the only focus is really on understanding attack windows and nothing more. With that successful parry you trivialize the game by effectively taking advantage of the parry’s advantage which is being able to riposte the enemy for a large chunk of their health. Rinse and repeat until they are dead.
Parrying is a skill lacking technique which trivializes the games
This is why I like easy games where I can turn my smoothbrain off
nods sagely Workers and Resources: Soviet Republic
(really though, I get black out drunk and play numbers games with low reaction requirements and wake up to half finished games ?? ?? )
(I am bad at react games)
is w+r easy?
No, it’s probably the nerdiest city builder