How fucking stupid, why the hell did I buy this shit. Had it uninstalled after like 2 hours of play assuming I’d come back to it some time later when it was in better shape, fuck me I guess. Additionally, the fucking game is STILL available to buy on steam, STILL overpriced as fuck, even with no active development (which is the whole justification for the price tag in early access).

Just really enjoyed KSP1 and had hopes KSP2 would be more fun stuff, but nope.

  • FunkyStuff [he/him]@hexbear.net
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    4 months ago

    There’s so much potential for an updated version of KSP1, with colony building mechanics and deeper campaign mechanics beyond the really simplistic contracts. I think the main thing that destroyed KSP2 was the pandemic kerfuffle, if the original team had been able to update the original code (ShadowZone always says the opposite in his videos but I respectfully disagree) with the input of the KSP1 team it could’ve been great.

      • FunkyStuff [he/him]@hexbear.net
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        4 months ago

        K&K is cool too. I just don’t like the janky physics and how laggy the game gets when you make the kind of launcher it takes to start making colonies. If a game was made from the ground up to support large missions like that, it’d definitely be miles better than what’s possible with modded KSP, despite modders’ best efforts.

        • TankieTanuki [he/him]@hexbear.net
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          4 months ago

          I try to manage lag by keeping the part count as low as possible for a given task. Nertrea’s mods are helpful here because they give you big parts that replace the function of several small ones.

          Edit: Also the Tweakscale mod!

          • FunkyStuff [he/him]@hexbear.net
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            4 months ago

            Yeah that does help, but at the end of the day what I want to do is have complex bases with lots of Infernal Robotics stuff. If I want anything shaped weird that means assembling it in orbit and having awkward landing rigs that tend to be a lot of parts. So even if I skim a few parts by not using tons of small boosters and using the modded boosters and tanks, it comes out in the wash when I need a lot of parts for the base itself. It’s just not what the game is meant to do.

    • BynarsAreOk [none/use name]@hexbear.net
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      4 months ago

      Did you watch the Harvester interview? Here he talks about how he would have done KSP 2.

      He kind of convinced me because I believed this common sense logic too. Just make a better KSP 1.

      But now I don’t think KSP 2 being just updated KSP 1 would have worked, as he says. If you lead people to expect complete feature parity with KSP 1 and add new stuff it becomes a huge project(approaching AA-AAA level). And he doesn’t say it but the feature parity would definitely include some mods people take for granted too.

      • FunkyStuff [he/him]@hexbear.net
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        4 months ago

        I hadn’t seen that, pretty good perspective. I think it comes down to the fact that they were set on making an improved version of KSP 1, and were just building on top of the old code. Engine changes and all the things they’d have to discard to make the game work would mean the game wouldn’t trivially have feature parity (which is what ended up happening with KSP 2 of course) but the idea of starting entirely from scratch just to try to make the same thing but with cleaner code and new assets was just not realistic at any point. Having full cooperation with the original Squad team was always the success condition for making it work, but the execs wouldn’t allow that.