SPIR-V is the intermediate shader target used by Vulkan as well, so it sounds like this may indirectly make DirectX on Linux smoother.

  • Dark Arc@social.packetloss.gg
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    Yeah it would be great to get clarity on what exactly this means for Linux.

    I think it might mean the shader cache for a DirectX Windows game can be used for a DXVK VKD3D Linux game (which might help with stuttering weirdness) but I’m unsure.