The only naive mistake on any players’ part would be playing with this guy in the first place
Pinging @UlyssesT@hexbear.net because I know you hate this stuff too
The only naive mistake on any players’ part would be playing with this guy in the first place
Pinging @UlyssesT@hexbear.net because I know you hate this stuff too
I remember someone talking about how they had changed spells like “Detect good & evil” to instead detect wether they’ve got qualities that are considered “good” in the culture of the caster.
Like if your culture values bravery or strength or guile or whatever and the being you cast it on exhibits those values, then it’s “good”