This run was nothing special. Nothing bad happened. Nothing good happened earlier than expected. It was just an easy run.

I don’t really play to maximize wins. I just do it to fill time.

  • zeograd@lemmy.world
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    2 months ago

    Well played!

    It seemed unreachable to me, and now I can ascend half of the time (without challenge; with a few challenges, it’s harder)

    I like how SPD rewards tenacity and player’s experience

  • Track_Shovel@slrpnk.net
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    2 months ago

    For your Scorpio problem, lure them to a door and suprise attack. Glaive is great because you can actually trade, if your armour is high. Fireblast is v. Useful

    • FauxPseudo @lemmy.worldOP
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      2 months ago

      My issue with them is getting attacked from off screen. I retreat and they never come around to be in range.

      • Track_Shovel@slrpnk.net
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        2 months ago

        Make sure you use torches. They help a lot with being able to see them. Mind vision is helpful but you don’t get them that often. Never chase them. If they hit you you can hide and wait them out

    • FauxPseudo @lemmy.worldOP
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      2 months ago

      Find a door with water on your side. Lure it to you. Plant a fire or poison seed in the door. Toss an earthroot seed into the water. Stand in it. Beat up Goo while it’s being poisoned or on fire.

      • MrRedstoner@lemmy.world
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        2 months ago

        Even nicer: if there is a piece of tall grass next to water, just walk around it while hitting. Step, hit, step, hit etc. until it’s done. There are a couple cheesier solutions depending on what you have (e.g. rose and bow)

    • Track_Shovel@slrpnk.net
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      2 months ago

      Make sure you have armour and weapons that arent too heavy. Plant a seed of poison or fire in a door way, piss him off and run.

    • Baŝto@discuss.tchncs.de
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      2 months ago

      I mostly play mage, but it should also work when you find a wand or have another ranged class: I just run in circles (entrance room - goo room) and hit goo all the time. When it pumps I run and do ranged attacks until it has caught up or go through a door to surprise attack. This arguably easier with mage because the ranged attack gives 1-2dmg for the next physical attack and 5 shielding. I try to guide it around water if possible.

      My only on-floor preparation is to discover both paths to the goo room. I generally don’t go there before I’ve reached 6 talent points (Empowering Meal +2, Lingering Magic +1, Backup Barrier +2, Arcane Vision +1) and dump all my upgrades into the staff, which makes for a strong ranged and melee weapon.

      Going through doors probably only works with some kind of mind vision, since you don’t want goo to wander off and heal.

      All goo does is: pump slowly (strong attack, but gives enough time to escape), heal on water and give ooze debuff occasionally, but that can be washed away.

      Generally don’t get hit by special boss attacks with countdowns (goo pumping; tengu bombs and moving firewall; endboss lasers)