As a long-time Stardew Valley fan, I never thought I’d find a game that could capture my heart quite the same way. Fields of Mistria has done just that. I’m honestly blown away by how good this game is

note: just a random fan, have nothing to do with this game at all. It kinda saddens me that it hasn’t gotten as much attention though, there are so many mediocre games with soooo many reviews… this game is legit insane. it’s gorgeous!!

Edit: Concerned Ape must’ve seen my post, and now Stardew Valley has a midweek deal for -50% off LMFAO you cannot make this up

  • ByteOnBikes@slrpnk.net
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    7 hours ago

    There was a highly upvoted post on the cozygames subreddit which I’m paraphrasing from memory.

    Every time someone shares something in the Stardew Valley genre, there’s like a militant group of commenters who are outright hostile to that new game. And yes, I’m seeing that sprinkled in the comments on this post.

    Like, imagine any other genre having to deal with people like that? “Oh that looks like it’s ripping off Doom how unoriginal looks boring just play Doom”.

    • Buttflapper@lemmy.worldOP
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      1 hour ago

      Every time a shares something in the Stardew Valley genre, there’s like a militant group of commenters who are outright hostile to that new game. And yes, I’m seeing that sprinkled in the comments on this post.

      Oh definitely. It’s really funny though because these keyboard warriors that keep criticizing any game that looks similar to Stardew Valley, doesn’t realize that Stardew Valley faced those exact same criticisms when people said that crazy ape, the developer of Stardew, was heavily inspired by* harvest Moon. It was such a silly and absurd thing to say, but everyone started regurgitating it over and over again. Just because one game starts becoming successful people forget the other games that they were very similar to in the past

      If people really wanted to go down the rabbit hole though, this all started when Farmville hit Facebook. That was the beginning of it all that I remember personally. Farmville made people lose their fucking minds. People were all over that shit, it was like cocaine. No one would shut up about it for years

    • AnarchistArtificer@slrpnk.net
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      8 hours ago

      I don’t know how gaming on Mac works, but since I switched my home rig to Linux a couple of years ago, I have not once had a problem with installing a new game that doesn’t have native Linux support[1]. I wonder whether developers have learned that they can rely on Proton for their Linux support (for better or worse).


      [1]: there was a point when Baldur’s Gate 3 stopped working after a big update, but I fixed it by switching to Proton-GE, a forked version of Proton. https://github.com/GloriousEggroll/proton-ge-custom


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      • sparky@lemmy.federate.cc@lemmy.federate.cc
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        7 hours ago

        There’s CrossOver on Mac which works pretty well for most titles too. Not as good as proton but let’s say 75% there. But you might be right that the success of proton is disincentivizing developers from targeting either. Still disappointing though as a game like this is an ideal candidate for Mac and Linux, compared to some AAA title.

    • Buttflapper@lemmy.worldOP
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      8 hours ago

      Yeah, it’ll probably be quite some time until they have a Linux version. But can’t you download some sort of emulation for Windows if you really wanted to try it? I don’t know how that works though I’ve never used Linux

    • Buttflapper@lemmy.worldOP
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      1 hour ago
      1. it’s a different flavor. Stardew is more like a farming sim, and a lot more rugged and rural farming feeling. Mistria is more anime themed and cozy feel, definitely geared towards chicks or those who like pretty aesthetics and cozy vibes. I also really LOVE the color palette, everything is gorgeous

      2. Magic. Love the magic

      3. The romance options are just better. They’re more authentic, they’re special

      4. Less nuance/annoying stuff that Stardew has you have to mod out, like friendship levels that decrease over time and become annoying as fuck tbh

      5. Less hardcore. Some stardew-ers have minmax strategies for everything and it’s hilarious. Exact locations to put items in order to min-max the absolute biggest harvests

      I’m still learning but Mistra is soooooooooooo much more fun

    • wavebeam@lemmy.world
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      6 hours ago

      The storyline is more mystical? There’s a larger focus on skills selections and cooking in this, and the relationships are more varied.

  • caut_R@lemmy.world
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    10 hours ago

    I‘ve been playing it for like 12 hours so far, runs smooth on Deck, I’ve encountered no bugs so far, and I‘m not even in my first fall. If it didn‘t say early access, I wouldn‘t have been able to tell yet. I haven‘t regreted my purchase and it‘s honestly cheap even without a discount.

    The camera scrolls so stupidly smooth it‘s a joy, played a bunch of pixel games lately and it‘s sadly not a given (Potion Permit and its random stutters and sudden CPU load increases).

  • _Lory98_@discuss.tchncs.de
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    17 hours ago

    Its in my wishlist! I’m waiting for it to release tho, I don’t really like playing early access games and risk getting tired of them before release.

  • CALIGVLA@lemmy.dbzer0.com
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    20 hours ago

    I probably would’ve already gotten it if wasn’t early access, the possibility of having to restart a game that requires a lot of time commitment is a deal breaker for me, so I’d rather wait until it’s finished. On another note, I’m kind of tired of so many Stardew Valley clones, I wish there were more games like Rune Factory instead with less farming and more RPG and dungeon crawling. I think the only one like that that comes to mind is Sun Haven(?) and that one has been in my backlog since forever now…

    • Buttflapper@lemmy.worldOP
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      11 hours ago

      I totally understand this, and I used to feel the same way but then I realized that these creators probably need the support if they are going to go from early access to full release. It really helps, and it wasn’t really that much, $14. I canceled World of Warcraft And Hulu for a month because there was nothing to watch there anyway. That was more than enough to buy it. But I don’t blame you at all of you don’t want to support early access games! I totally understand

      • CALIGVLA@lemmy.dbzer0.com
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        4 hours ago

        I don’t really mind early access, but it really depends on the game, stuff that is very pick-up and play like roguelikes and shooters is fine, but anything story based or long is a hard pass for me.

      • bastion
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        6 hours ago

        You: has a very reasonable take

        Lemmy: downvotes

    • Shiggles@sh.itjust.works
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      13 hours ago

      Sun haven was a pleasant experience. Rather than automating farming, I just cause earthquakes and rainstorms to plow and water respectively. My only complaint is my thumb hurting from constantly air dashing around.

      • Charzard4261@programming.dev
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        1 hour ago

        Man I love Sun Haven! I definitely feel more involved in tending to my crops by using magic than setting up a sprinkler system. Co-op made for a really cute time.

        Part of me wished the story was a little bit more than just an excuse to get you new farms but wouldn’t want to ruin the tone haha.

  • celeste@kbin.earth
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    21 hours ago

    Played it and loved it. I know I should hold off and wait until it’s complete before I play again, bit it’s going to be tough not loading it up the second there’s another update.

  • Annoyed_🦀 @monyet.cc
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    23 hours ago

    Watched the trailer, looks pretty good! Too bad it’s still in early access. There’s a TONS of farming/dating sim coming out and a lot of them looks…okay i think. Hope it get to 1.0.

    • Buttflapper@lemmy.worldOP
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      22 hours ago

      This is by far the highest reviewed one I’ve seen lately. 8k reviews with 97% is insane. Some of the other early access games I’ve browsed look like abandon ware or something else

  • index@sh.itjust.works
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    13 hours ago

    closed source, early access, available only through steam. Far from being impressive

    • Chaotic Entropy@feddit.uk
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      10 hours ago

      What a bizarrely restrictive set of criteria that focus on distribution logistics, rather than game.

    • Mia@lemmy.blahaj.zone
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      9 hours ago

      Ah yes, closed source, such a dealbreaker, as if 99% of the other games weren’t.

      Don’t get me wrong, I have nothing against open source games, it’s just not a viable monetization strategy for most projects, and people gotta eat. There’s reason why most open source games are either passion projects or old games that have been open sourced simply as an act of kindness towards the community since they generate pretty much no revenue.

      • index@sh.itjust.works
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        5 hours ago

        You can charge for your software even when the source code is available and you can get away without paying even when the source code is not available.

        If you make something just to bring food into the table following market strategies and relying on nasty business models, no offense but allow me to dispute someone claim that your work is some of the most impressive.

        • Mia@lemmy.blahaj.zone
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          19 minutes ago

          Yours is a flawed, extremist view.
          How impressive something is has nothing to do with whether or not its source is available. What, if they release it to the public it suddenly becomes impressive?
          You can disagree with the method of distribution, but it doesn’t affect the quality of the game.

          Piracy being a thing isn’t a strong argument for open sourcing everything, since the barrier of entry is higher than you may expect for non technical people, a barrier that would definitely be lower if any game was freely available and compilable by anyone. Someone will make a free, one click installer, guaranteed.

          Now, can you charge for open source software? Definitely.
          Will it generate significant revenue in most circumstances? No.

          Open source software relies on two methods for funding:

          • People’s good will, through donations
          • Paid enterprise licenses and training

          The former isn’t something one can stably rely on, the latter just isn’t applicable to games.
          Again, that model can work for some high profile projects, but in the vast majority of cases, it won’t. Especially not for games.

          One can make works of passion and still want to be compensated, that’s what artists do and games are a form of art. You clearly never had to put food on the table with the art you make.

          Your vision of everything being open source is a utopia. A noble idea, for sure, but reality is a cruel mistress.

      • cmhe@lemmy.world
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        10 hours ago

        I think for many content heavy games, an open source engine and copyrighted content could work financially. Someone would still have to buy the game, but the game mechanics and platform support can be enhanced and engine bugs fixed by the community.

        • Mia@lemmy.blahaj.zone
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          9 hours ago

          I could see that being a thing, but the line between the engine and the game itself is a bit blurry in this context. Copyrighting just the assets and content would often not be enough. There will always be a good chunk of game code which isn’t strictly part of the engine but under this model should remain closed source, otherwise people could just bring their own assets.

          Frankly I’d be satisfied with companies open sourcing their games after they stop supporting and/or selling them, mostly for preservation and all that. I think that would be a great middle-ground.

          • cmhe@lemmy.world
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            7 hours ago

            Sure, depends on the engine, but very often there is a “scripting” part, be it quests, dialog, etc. and the where those scripting functions/library and language is implemented. The first are part of content, while the latter is part of the engine.

            Also games have data tables, where the individual value for each record are part of content and the implementation of what each attribute does is implemented in the engine or some specific scripting.

            Engines tent to have a clear split, because different kind of developers have different processes, and engines are often reused for multiple games.

            IMO, that means that the whole game would be sources available (for the end user), while the central engine is open source.

            This is just somewhat of a wishful thinking, not a requirement or whatever.

            And sure, game devs releasing an engine/game as open source after they are done with it, would be great too. But I like to dream big ;)

            • Mia@lemmy.blahaj.zone
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              44 minutes ago

              Just open sourcing the actual engine wouldn’t do much. At best, you’d be able to make it work on newer hardware if problems arise, or port it to other OSs. Great stuff, but not enough when it comes to improving the game, preserving multiplayer, and so on.

              There’s a great amount of scaffolding on top of the base engine that any moderately sized game implements, be it through scripting or native code. That’s what I meant by the line between the engine and the game being blurry. If you want to make meaningful changes to the game, you need access to that framework portion, but releasing it would allow for easy reverse engineering of everything else. It’s a difficult balance to achieve.

    • Phen@lemmy.eco.br
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      11 hours ago

      I was making a source-available farm game around the same time that stardew valley came out. Worked on it for about 7 years total mostly on my free time from work. Shortly after SV came out I got a ton of hate from its new fans because I was “stealing from ConcernedApe” and stuff like that. I ended up giving up on the project after a while. And now these days pretty much every rpg has farm mechanics on it.

    • Barzaria@lemmy.dbzer0.com
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      12 hours ago

      I do agree that being closed source is a detractor to the game, but Stardew is also closed source. The comment, to me, implied that Stardew is open source, lol. The point seems orthogonal to a comparison critique of the inspiration game. Unless we are implying that games should be open source, complete, and available through other platforms generally and critique games from that point of view. I’m curious if there is any games that exist that fit that description? A game that is a cozy, charming farm simulator, is open source (GPL V3 if I can have my way), is in a source forge that would put it in a more mature development state, and is available pre-compiled outside of steam? That would be a game to behold. Perhaps if the developers see this traction, they may choose to implement some of these ideas. I think the game looks cute. I’ll have to take a look.

        • Buttflapper@lemmy.worldOP
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          11 hours ago

          I’m going to be honest, you sound like a zealot. Uncompromising about your ideals about gaming, and any that don’t conform to it exactly are “not impressive” in your own words. I’m not opposed to libregaming, and everything that’s listed on that page you linked sounds great on paper, but in reality, doesn’t always work out the greatest. This isn’t the '90s where you can go and create an open source game for everyone to enjoy and everything works out fine in the end. This is the age of artificial intelligence, which is already known to be scraping and stealing large amounts of copyrighted works from the web and using them in ways that are unknown. This unknown is actually quite damaging to the gaming industry as a whole, and even threatens the idea of Libregaming. worst case scenario, AI models get their hands on the source code for someone’s new game, and now, someone who has never programmed a day in their life can use an AI model to create the exact same game with no credit given to the original creator. That’s not that far-fetched in the current day and age. Perhaps that’s the reason why Stardew and other games don’t want to be open source? So people can’t just steal their hard work after years and years, and then go churn another one out.

          There are dozens of other reasons as well why it doesn’t work, but this isn’t really the time or place to explain it. I would recommend though that you remain a little bit more open to games that are closed source, because there’s a whole team working on mistria, it’s not just a solo developer. It’s their right to keep their game closed source as an indie developer. That’s totally their choice

          • Chaotic Entropy@feddit.uk
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            10 hours ago

            Yeah… by these bizarre stipulations, there are few dozen games ranging from decent enough to poor quality that even pass the first hurdle of being “impressive”.

          • index@sh.itjust.works
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            5 hours ago

            All i said is that a closed source, early access, available only through steam game that is presented as “one of the most impressive games I’ve ever played” is far from being impressive. You sound like a bigger zealot for reply like that honestly.

            everything that’s listed on that page you linked sounds great on paper, but in reality, doesn’t always work out the greatest.

            You should try them, they all work perfectly and are free to try.

            Perhaps that’s the reason why Stardew and other games don’t want to be open source? So people can’t just steal their hard work after years and years, and then go churn another one out.

            “It is also one of the best-selling games of all time, selling 30 million by 2024.”

            Poor devs, it would really be bad if someone compile his own version of the game instead of pirating binaries.

            Lemmy devs should follow suit and close source their platform not to feed AI.

        • Sebastrion@leminal.space
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          9 hours ago

          Plenty? Okay, name me one open source farming games that have feature parity to this game/Harvest Moon/Stardew Valley.

        • barter@lemmy.world
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          12 hours ago

          A game that is a cozy, charming farm simulator, is open source (GPL V3 if I can have my way), is in a source forge that would put it in a more mature development state, and is available pre-compiled outside of steam?

          I don’t see plenty or any in there that match this