This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they’re switching engines on social media.

  • Little1Lost@feddit.de
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    1 year ago

    You sound like you dont know anything about programming (at least engine programming). Most Engines have to run in something like assembly, else they would be too slow. (They use others too but Assembly is in like all, i am a junior dev so i could be wrong)

    Assembly is already a large hurdle.
    I mean it is “simple” as the arch linux type of “simple”. (Nothing more than you need to run it and nothing more)

    So the option is to learn assembly or hire someone (or multiple) who can, good luck by finding one that is capable of developing an engine that does not suck and does not cost a fortune.

    Then you need to know what the engine should do.
    If you “only” need 2D or even only some system to interact with the console you will be fine, maybe.
    3D is a bit more complicated, the reason why there are so much 2D/2,5D games out supports this claim.

    Then particle support if you want it…
    Every feature you want has to be supported!
    And every feature costs and maybe needs maintenance when bugs occur. Supporting an operating system is a feature too :)

    So the engine has to be updated when a mayor OS update comes out

    There are more points for why not to make an own engine and use one of the marked that fits ones needs even if it is closed source.

    You where so fond of Godot so trying to help them might be a good starting point for you to life your ideals. I sincerely dont want to mock you with the sentence. If you can successfully help a larger open source project everyone is happy. If you can learn something new i am sure it can benefit you. I was only a bit mad because it felt like you are comparing engines with “weekend projects” what they are definitely not in the slightest.

    • pinkdrunkenelephants@sopuli.xyz
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      1 year ago

      Except it doesn’t matter. No matter how hard of a pursuit it is, it is one you have to do because you don’t have any other choice at this point. You can’t let corporations dominate humanity because building meaningful alternatives is “too hard”. People are the ones who build those engines in the first place and if that means you have to bust ass learning comp sci to do it yourself or contribute to an effort doing it, you still have to do it.

      Nothing in life is easy. Do the research, learn the skillsets and material you need, and do it. No matter how hard or expensive it is, now you have to put in the work and the money.

      It’s either that or serfdom. Your choice. I won’t lose any sleep if you refuse to though – I’ll just use Godot, add to it when I need and move on from you myself. It’s up to you whether you’re gonna do the same and save yourself.

      • frezik@midwest.social
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        1 year ago

        I’d like to jump out of the system for a moment and opine a few things:

        • People on Lemmy are generally fully aware of FOSS and support it
        • People on Lemmy are generally not the type who want to hand over everything to a few corporations
        • Even so, you’re being downvoted to oblivion

        And there’s a very good reason for that: you are vastly understating how difficult it is to make something on the level of Unity or Unreal, and people here can see it. It’s not merely difficult, but completely out of reach for anyone without hundreds of millions of existing revenue. Open source is not going to get you there anytime soon. By the time it could even get to the current level of the big two engines, those two would have already moved on to something even better.

        It’s not a choice between a corporate licensed engine or an open source one or an in-house one. It’s a choice between a corporate engine and having a finished product in any kind of reasonable time frame, or having a finished product that’s anything close to modern looking.

        Now, I happen to agree with the statement “I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding”. So if that’s what you’re getting at, then I agree. But know that this is what you’re asking for.