Here's a demo of a rendering engine I've been working on that allows for Non-Euclidean worlds.Source Code and Executable:https://github.com/HackerPoet/NonEuc...
these always end up faked with teleportation and portals. i’d like to see an engine with true control of its space metric that recreates something like this.
these always end up faked with teleportation and portals. i’d like to see an engine with true control of its space metric that recreates something like this.