Thoughts?

I’ve used UPlay and I absolutely hated it and refuse to buy any of their games that run off of that. Especially Far Cry.

  • kraxyk@beehaw.org
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    1 year ago

    Ubisoft is just the same game in a different skin at this point. Their launcher is terrible. I only have it be a use they sometimes have incredible sales on their own franchises. And I really only buy them once they’re heavily on sale.

  • Irish_Red@beehaw.org
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    1 year ago

    Assassin’s Creed has always been a guilty pleasure of mine - I really like the historical setting, secret society intrigue, and stealth game play. That being said, they’re definitely falling into a “too much of a good thing” rut with it. I find myself being cautiously optimistic about the Mirage even if I don’t trust ubisoft to not monetize it to hell and back.

    • maynarkh
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      1 year ago

      It has too much filler in it “recently”. I’ve quit a while ago, but I was going to play it for the story, and I can’t stand doing all the annoying fetch quest level content.

  • AndrasKrigare@beehaw.org
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    1 year ago

    The Ubisoft of yore is so far dead at this point, that the idea of a reboot isn’t really something I care about. I put them in the same category as Madden and modern CoD games: they’re going to keep putting out the same thing every year, slightly reskinned, and there’s enough people who will buy it every time that it’ll be profitable. It’s pretty much never going to appeal to me, but I don’t particularly care that it exists at this point. There’s enough other developers making novel games that I am interested in.

  • dan1101@lemmy.world
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    1 year ago

    It’s weird I don’t like launchers but Ubisoft Connect isn’t too bad IMO. It’s fast on downloads, you can hit F12 during games to take screenshots, and when you hit the X in the upper right the application actually closes instead of lurking in the tray.

  • regul@vlemmy.net
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    1 year ago

    How are they actually doing financially? I feel like Siege was making them a good chunk of change at one point.

    It just doesn’t seem like anyone at the company has any interesting vision for games. Even when they tried to be creative with the initiative that brought us Unraveled, it was still just a physics-based 2d platformer.