The N64 in particular had the big advancement of hardware-backed anti-aliasing, but also the unfortunate characteristic of forcing it quite strongly on every scene. Games look way less blocky than their PS1 counterparts, but unless you’re emulating on a really high resolution or playing on an actual CRT, primitive antialiasing on such a low resolution can make N64 games look like you’ve covered your TV on Vaseline.
The N64 in particular had the big advancement of hardware-backed anti-aliasing, but also the unfortunate characteristic of forcing it quite strongly on every scene. Games look way less blocky than their PS1 counterparts, but unless you’re emulating on a really high resolution or playing on an actual CRT, primitive antialiasing on such a low resolution can make N64 games look like you’ve covered your TV on Vaseline.
Even on a CRT a lot of N64 games looked blurry as hell back in the day.
I was that one guy who hated 4 player Goldeneye. That game played like crap and looked like crap.
I actually got a CRT just for retro gaming.
Yeah, not much else one can use a CRT for.
I got mine for retro pron viewing. Can’t beat it
“That’s right, slap that brown pixel with your sharp pink pixel.”
You can’t beat it? Doesn’t that defeat the purpose?