It feels like I mine bitcoins for our Great Daddy Gaben every other update, setting my CPU at 100% for a long time.

I know it makes difference (to skipping it and eating lags), it works, but how it doesn’t use previous literal gigabytes of generated shaders, starting from 0% every time? Why it takes so much time?

I feel like I’m a dumbass and I miss something obvious. Or I just feel like I’m alone with it? Do you guys all deal with it?

Am sitting at 66% percents, my PC heats like it renders video in Premiere, just to let me play the game I’ve played yesterday again. Guess all my recycling and replanting routine can fuck right off with that power consumption. Sorry, nature, I tried.

But anyway if you are tired of it or knows some tricks, write what’s on your mind.

  • aport@programming.dev
    link
    fedilink
    arrow-up
    14
    arrow-down
    4
    ·
    1 year ago

    Irreparably and permanently.

    Valve put a lot of work in improving the shader compilation process for AMD. It’s smooth as butter and very, very fast.

    • andrew_bidlaw@sh.itjust.worksOP
      link
      fedilink
      arrow-up
      6
      arrow-down
      1
      ·
      1 year ago

      me, collecting my anus bones and fitting them together

      Ha, I’m happy for you having a better time, and it sounds like a good reason to switch.

    • Molecular0079@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      arrow-down
      1
      ·
      1 year ago

      It’s just as slow. I have a laptop with a Radeon 680M and I regularly have to wait for Vulkan shaders to be compiled. Most recent game I ran into this issue with was For Honor. Took about half an hour to get into the game.