Some people asked for a devlog, so here’s my experience working on GodotOS (not an actual OS by the way, just a program that resembles one). There’s a new preview video inside and some more info on the project.
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GODOS. GOD OS. GO DOS.
Go-dows
Looks pretty cool ! Made me think, i made a small prototype of a window manager like experience for a game once.
Now create a Wayland session that starts your Godot app in gamescope and you’re pretty close to a GodotOS.
I’m thinking, maybe you could load scenes or pkg files as ‘apps’ to run in your ‘os’.