fixed [S_API FAIL] SteamAPI_Init() failed; no appID found. from being reported when running non-steam games

non-steam games will now run using wine inside proton rather than calling steam.exe with wine then the game inside steam – this goes alongside the API failure fix

controller axis patch added from 8-27 has been removed as it is now properly upstreamed

added ULWGL support for non-steam games (https://github.com/Open-Wine-Components/ULWGL)

beamng VR patch removed per request by developers, they have stated they will fix the issue in 0.32 (https://www.beamng.com/threads/experimental-virtual-reality.94206/page-27#post-1674152)

black desert online now works

Protonfixes:

now using ULWGL-protonfixes

can now call the winetricks gui using util.protontricks(‘gui’)

winetricks now performs an internet check before attempting any downloads

fixed long standing issue with protontricks not being able to install dotnet4* using anything newer than proton 5. works now and no longer requires proton 5.

fixed dll overwrites in winetricks, no longer need to maintain a massive list of specific overwriteable dlls in proton

protonfixes added for Catherine Classic – videos now fully working

protonfixes added for Ys Origin – videos now fully working

protonfixes for Age of Wonders – videos now fully working

protonfixes added for Model 2 emulator

protonfixes added for Alien Breed: Impact

protonfixes added for Alien Breed 2: Assault

protonfixes added for Alien Breed 3: Descent

protonfixes added for Black Desert Online NOSTEAM=1 option. Launch game like NOSTEAM=1 %command% to launch non-steam standalone version. Files will auto-attach to release when finished building in Actions: https://github.com/GloriousEggroll/proton-ge-custom/actions

  • LemmyNoKiseki
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    10 months ago

    I wonder how GE figures out all those protonfixes. Like from what I’ve seen, Catherine Classic’s cutscene issues have been a thing for years now, but he just goes “protonfix go lmao” and fixes it in one go.