I have a simple GUI app I made in 4.0.3 and I have tried upgrading it to 4.1 but there always seems to be a scene that it says is corrupted. I have tried the upgrade a couple times and there’s always one scene that doesn’t work but the others will sometimes work and sometimes not.
Fixes I’ve tried:
- Deleting .godot directory before upgrading/re-importing
- Manually removing references to external resources that caused errors (textures) in the scene file
- Re-importing textures
Any other ideas would be appreciated. It’s not detrimental but I’d really like to make use of the exported Arrays of custom types.
Hmm, not sure if a bug or a bug fix but this slightly broke one system of mine. I had layers of sprites and when I scaled them the offset used to be synced with changes, but not anymore.