The only naive mistake on any players’ part would be playing with this guy in the first place
Pinging @UlyssesT@hexbear.net because I know you hate this stuff too
The only naive mistake on any players’ part would be playing with this guy in the first place
Pinging @UlyssesT@hexbear.net because I know you hate this stuff too
Rich can be an abrasive dick at times, but he’s always been vocally opposed to the “genocide good” section of TTRPG players (and has gone on record saying that alignment shouldn’t be listed in racial stat blocks).
Alignment is kinda dated. I’m glad people are moving on from it. My game I’m in now we basically ignore it.
Pathfinder 2e has gotten rid of alignment entirely as a tangible concept
Everything is based around edicts (things a character, culture or organization approve of and strive towards) and anathema (things that piss off said characters, cultures and organizations)
It’s another good move forward
I’m aware. I just haven’t had time to run a PF2e game.
Alignment is for Outsiders in my group.
Yes, that demon is literally a concept of Evil given physical form. No, that orc is not, stop being racist.
“Is it sexy?”
depends on the degree that Christian protestant sexual morality had influence on the design (more Protestantism = more sexually charged conceptions of evil)
I think a way to encourage a cultural swing in a group is to have sensual, sexy good aligned characters. Maybe even sensual sexy clerics or even paladins.
maybe but with your average D&D group you’d have to carry an actual knife behind your dm screen to prevent SA if you did that
If the sexy “good” characters were powerful enough, they could discourage Gambobrained shit. They could even go full priestess of Ishtar and offer sensual (fade to black of course) favors for heroic deeds… or in a less “lol prostitution” way if the group is more (actual) mature, they may find heroism worthy of flirting… even dating opportunity.
include opportunities for them to turn down players anyway if they’re just not their type, and you could deprogram weirdos with that last thing. Maybe reward players with friend contacts to mechanically disincentivize of thinking of being turned down as a “friendzone”
Yeah that’s the only real reason to use it imho
I actually really like this use for alignment, as the thembo that has been laughed away from several online games because I like the concept of Drow trying to leave the surface world in a better state for the next one to escape the Underdark. The slow death of racial alignments has been so fucking vindicating.
I remember playing DnD with my bf’s parents and family friend, all old school players, and they were all baffled that I wanted to play as a kindly full orc druid. The dm was so unprepared for me to try and talk to the bugbears we encountered that they genuinely didn’t have any story planned for them.
I imagine this has a lot of the same potential intersections that my tiefling druid concept had and I adore this concept if you were really gonna lean into how prejudiced most druidic groves tend to be presented where goblinoid and orc-adjacent races are concerned; and how this prejudice isn’t borne of Silvanus at all-- but man, if a DM admitted to me that they had nothing for an action a non-murderhobo would take, maybe it’s just my being used to Fallout-style DM’ing; I think I’d lose a degree of respect for their pen. Like fuck, at least improv something.
To his credit he did improv stuff, I even ended getting the bugbears to team up with our party, he just admitted that he really hadn’t planned for any of us to do anything like that.
At least there’s a silver lining then; I kinda hope this DM kinda took that as a learning moment.
Even then, in my worlds I still occasionally like to include the edge cases of outsiders rejecting the evil of their archfiends (or overlords, what have you) and, if not redeeming themselves, sometimes being a little bit more chill (sometimes still morally dubious but in a more fun way).
I think my tendency towards a historical materialist lens has really affected my worldbuilding lol. I always like to logic out how outsider societies would work in my settings given such concepts as soul-corruption, damnation, souls as currency, immortality, and on and on. I find it much more interesting that way.
Yeah a fiend society and most fiends are “evil” in a similar way to any of the truly evil empires in our world and their supporting people are - with the added fun factors that a large percent of the population may literally be harvesting damned souls, or be born from the greed/hate/lust/jealousy of former mortal souls. I like a demon not having to be 110% inevitably bound by their origin
I remember someone talking about how they had changed spells like “Detect good & evil” to instead detect wether they’ve got qualities that are considered “good” in the culture of the caster.
Like if your culture values bravery or strength or guile or whatever and the being you cast it on exhibits those values, then it’s “good”